There is a Legacy version
here.
ArchaeologistSource Player Core 2 pg. 184Adventurers raid tombs for material gain, but true archaeologists treasure the knowledge attained from such sites. You might accomplish your goals with scholarly learning, by training to overcome the tricks and traps set by ancient peoples and rivals, through magical training, or even with a bit of inexplicable luck. Many archaeologists practice a combination of all these approaches. Regardless of method, all archaeologists possess a deep desire to learn more about sapient history and prehistory. Adventuring through tombs, dodging traps, and studying magic are all means to better understand ancient sites, analyze artifacts, and decipher the meaning of any remains that can be found from previous inhabitants. You decide how you will uncover the secrets of the past and what to do with the answers you find.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Archetype Dedication Source Player Core 2 pg. 184Archetype ArchaeologistPrerequisites trained in
Society and
Thievery
You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in
Society and
Thievery, and you gain a +1 circumstance bonus to
Recall Knowledge about ancient history, peoples, and cultures.
Special You can't select another dedication feat until you have gained two other feats from the archaeologist archetype.
Archetype Source Player Core 2 pg. 184Archetype ArchaeologistPrerequisites Archaeologist Dedication
While study is key to your success, a bit of magic can be a helpful aid in discovering the secrets of the past. You can cast
detect magic,
guidance, and
read aura as occult innate cantrips.
Archetype Skill Source Player Core 2 pg. 184Archetype ArchaeologistPrerequisites Archaeologist Dedication
Your studies open up new horizons. Choose a specific settlement. You gain the
Additional Lore skill feat in the
Lore skill for that settlement and learn a single common or uncommon language of your choice that's prevalent in that settlement.
Special You can take this feat multiple times. When you take this feat again, choose a different settlement.
Investigator Rogue Source Player Core pg. 169 2.0,
Player Core 2 pg. 107Archetype Archaeologist* This version of the Trap Finder feat is intended for use with an Archetype and has a different level for access than the
original feat.
You have an intuitive sense that alerts you to the presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.
You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.
Archetype Skill Source Player Core 2 pg. 184Archetype ArchaeologistPrerequisites Archaeologist Dedication; master in
Society
You have the knowledge needed to understand ancient texts and cultural artifacts. You can use
Society when
Deciphering Writing, no matter the type of writing you are examining. You can also use Society to
Identify Magic when examining a magic item or location with cultural significance.
Archetype Flourish Source Player Core 2 pg. 184Archetype ArchaeologistFrequency once per hour
Prerequisites Archaeologist DedicationTrigger You fail a check against a trap, such as a
Thievery check to
Disable the trap or a Reflex save to avoid its effects.
You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck. Reroll the failed check and use the new result.
Rogue Source Player Core pg. 173 2.0Archetype ArchaeologistTrigger A trap within your reach is triggered
* This version of the Delay Trap feat is intended for use with an Archetype and has a different level for access than the
original feat.
You try to jam the workings of a trap to delay its effects. Attempt a Thievery check to Disable a Device on the trap with the following results instead of the normal ones for the action.
Critical Success You prevent the trap from being triggered, or you delay the activation until the start or end of your next turn (your choice).
Success You prevent the trap from being triggered, or you delay the activation until the end of your next turn (whichever is worse for you; GM’s choice).
Failure No effect.
Critical Failure You’re flat-footed until the start of your next turn.
Archetype Source Player Core 2 pg. 184Archetype ArchaeologistPrerequisites Magical Scholastics
You broaden the scope of your magical understanding, allowing you to find the right path, detect hidden objects, and conceal those objects from unscrupulous rivals. You can cast
augury,
locate, and
veil of privacy as occult innate spells, each once per day. You can cast this
veil of privacy spell only on an object, and it's automatically heightened to half your level rounded up.