All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardElder Outcrop

An outcrop of dense stone that spends ages eroding can gain sapience and slowly awaken with the wisdom of nature. Such elemental beings are slow to action and difficult to anger, spurred only by immediate threats.

Recall Knowledge - Elemental (Arcana, Nature): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Elder OutcropCreature 13

Huge Earth Elemental 
Source Rage of Elements pg. 105 2.0
Perception +13; darkvision, tremorsense 120 feet
Languages Common, Fey, Petran
Skills Athletics +16, Diplomacy +12, Nature +13, Survival +13
Str +8, Dex -2, Con +8, Int +1, Wis +5, Cha +4
AC 20; Fort +16, Ref +6, Will +13
HP 295; Immunities bleed, paralyzed, poison, sleep
Dust Eternal (aura, earth) 30 feet. Dust swirls about the outcrop, rendering everything within its aura (including the outcrop) concealed. In addition, the dust at the outcrop's base creates difficult terrain on the ground within the aura. The outcrop can activate or deactivate this aura using a single action, which has the concentrate trait.Unstoppable The elder outcrop's slowed condition can't exceed slowed 1, and it ignores penalties to its Speeds and the immobilized condition.
Speed 30 feet, burrow 30 feet; earth glide
Melee [one-action] column +14 [+9/+4] (reach 15 feet), Damage 3d10+14 bludgeoning plus KnockdownRanged [one-action] rock +14 [+9/+4] (brutal, range increment 120 feet), Damage 3d6+14 bludgeoning plus call of earthCall of Earth (primal) A flying creature hit by the elder outcrop's rock ranged strike is affected by a 7th-rank earthbind spell (DC 20).Earth Glide The elder outcrop can Burrow through any earthen matter, including rock. When it does so, the elder outcrop moves at its full burrow Speed, leaving no tunnels or signs of its passing.Natural Formation [one-action] (concentrate) Until the next time it acts, the elder outcrop appears to be a natural terrain feature. It has an automatic result of 47 on Deception checks and DCs to pass as a natural outcropping of rock. The outcrop's dust eternal aura is deactivated while Natural Formation is being used.Stone Grip [two-actions] (earth, incapacitation, primal) Great fingers of stone arise to grasp up to two Medium or smaller creatures on the ground in the outcrop's aura. Each target must succeed at a DC 20 Reflex save or be grabbed by the stone hand (or restrained on a critical failure; Escape DC 20). A creature grabbed or restrained by a stone hand at the end of its turn becomes slowed 1 or increases its existing slowed condition by 1. When a creature is unable to act due to the slowed condition from this effect, the creature is permanently petrified.Throw Rock [one-action]

Sidebar - Additional Lore Wisdom of Stone

Elder outcrops learn a lesson for every grain of rock eroded away, every squall and freeze that has shaped their craggy bodies. As wizened advisors and tutors, they have the respect and affection of other elementals, as well as from natural creatures. Druids of the stone order revere the wisdom of elder outcrops, always happy to receive their wide perspective, literal and philosophical.

All Monsters in "Elemental, Earth"

NameLevel
Crystal Strider10
Crystalline Sentinel11
Earthen Destrier4
Elder Outcrop13
Elemental Avalanche11
Gluttonous Geode1
Granite Glyptodont8
Living Boulder2
Living Landslide5
Sand Sentry6
Sod Hound3
Stone Mauler9
Xorn7

Elemental, Earth

Source Bestiary pg. 146
Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Related Creatures "Civilized" Elementals

Some elementals, such as invisible stalkers, xorns, and salamanders, have specific cultures and personalities that elevate them beyond simple magical creatures or manifestations of living energy. These creatures are often found in larger settlements or living alongside genies on their respective planes.

Sidebar - Additional Lore Diverse Elementals

The Elemental Planes are more than expanses of sky, rock, fire, and ocean. Clouds of fog, dust, and storms float through the Plane of Air. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep.

Sidebar - Additional Lore Earthy Emotions

Earth elementals talk even less than most elementals. They're ponderous, weighing decisions so slowly they can crush the energy from a discussion. Their foremost concern is whether a situation can be endured. Though a rare or resplendent treasure might entice an earth elemental, it's difficult to spur any sense of urgency in them without the presence of an immediate threat.

Sidebar - Additional Lore Elemental Beings

The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Related Creatures Elemental Creatures

Not all elementals are lumbering, humanoid-shaped creatures. Some take on the forms and natures of animals and beasts from the Material Plane. These creatures often behave in ways similar to their Material Plane counterparts, even though as elementals they lack the animalistic instincts mortal creatures have when it comes to hunting, reproducing, and the like. Elemental creatures are favorites of conjurers due to their small size, relative ease of summoning, and varied abilities.

Sidebar - Additional Lore Elemental Lords

The most powerful elementals are demigods known as elemental lords. Until recently, only four evil elemental lords ruled over realms on the Elemental Planes. However, recent events have allowed the previously imprisoned good elemental lords to return to their realms, causing massive conflicts that could lead to planar wars.

Sidebar - Locations Elemental Vortexes

Where the boundary between planes wears thin, elementals manifest in the world through churning vortexes. Such gateways might lie at the heart of a volcano, a deep ocean trench, in regions beset with earthquakes, or within great storms.

Sidebar - Treasure and Rewards Looting Earth Elementals

Earth elementals sometimes have valuable gemstones or minerals incorporated into their bodies, and once they are slain, these valuables can be scavenged as treasure. Gemstones, precious metals such as silver or gold ore, or rarer materials such as mithral or adamantine can be harvested from these creatures, although the more expensive finds tend to be incorporated into only the most powerful earth elementals.

Sidebar - Related Creatures Monstrous Elementals

Some elementals are more than living incarnations of air, earth, fire, or water. Creatures like the genie, the uthul, or the zaramuun have their own complex ecologies and societies. While these creatures originally hail from an Elemental Plane, they can often be found on the Material Plane as well.

Sidebar - Related Creatures Other Elementals

When energies from elemental planes mix, unusual elemental life can form. The combination of fire and earth, for example, can spawn magma elementals, while air and water can create ice elementals. Lightning elementals form from a conjunction of fire and air, while water and earth give birth to mud elementals. It’s possible that in the vastness of the Great Beyond, even more unusual elementals might exist, although they are as rare as they are strange.

Sidebar - Related Creatures Primal Elementals

The most well known of all elementals are the primal elementals, creatures composed entirely of air, earth, fire, or water with roughly humanoid shapes. Many primal elementals are named after natural disasters, ranging from those relatively small in scale (and roughly the size of Medium humanoids) to much larger ones (often the size of small buildings). Primal elementals can often be found in areas where their namesake disasters have recently struck.