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Charau-ka

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Charau-kaCreature 1

Legacy Content

CE Small Charau-ka Humanoid 
Source Pathfinder #145: Hellknight Hill pg. 37
Perception +6; darkvision, scent (imprecise) 30 feet
Languages Draconic, Mwangi
Skills Athletics +6, Religion +4, Stealth +6
Str +3, Dex +3, Con +2, Int -1, Wis +1, Cha +0
Items hide armor, sickle, whip
AC 18; Fort +7, Ref +8, Will +4
HP 18
Speed 25 feet, climb 25 feet
Melee [one-action] sickle +8 [+4/+0] (agile, finesse, trip), Damage 1d4+3 slashingMelee [one-action] whip +8 [+3/-2] (disarm, finesse, nonlethal, reach, trip), Damage 1d4+3 slashingRanged [one-action] thrown debris +8 [+3/-2] (deadly d6, thrown 20 feet), Damage 1d6+3 bludgeoningShrieking Frenzy [free-action] (primal, transmutation) Trigger The charau-ka's turn begins. Frequency Once per hour; Effect The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.Thrown Weapon Mastery When a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the –2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack