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PFS StandardPharasma (The Lady of Graves)

Source Divine Mysteries pg. 86, Player Core pg. 37 2.0
No record of history, and not even other gods, can recall a time before Pharasma. Her throne lies within a vast, gothic cathedral located on the infinite Spire at the center of the planes. From here, she looks both forward and backward in time, observing the births, lives, and deaths of every soul, as she serves as the final arbiter of a soul’s destination after death. Psychopomp servants of Pharasma guide and safeguard newly dead souls along the River of Souls to her realm, where she judges each soul and ensures it is sent to the proper plane for its afterlife, according to its alignment and mortal deeds. Although she can see all possible fates and knows the fate of each individual, free will and choice can alter a soul’s final destination, and she places great weight on the individual’s actions and personal choices. Therefore, Pharasma withholds her final judgment until a soul stands before her. Her prophecies are cryptic, and their full meanings are rarely revealed until the foretold events occur.

Category Gods of the Inner Sea
Edicts strive to understand ancient prophecies, destroy undead, lay bodies to rest
Anathema create undead, desecrate a corpse, take from the dead in bad faith
Areas of Concern birth, death, fate, prophecy, and time
Religious Symbol spiraling comet
Sacred Animal whippoorwill
Sacred Color(s) blue, white

Devotee Benefits

Divine Attribute Constitution or Wisdom
Divine Font heal
Divine Sanctification none
Divine Skill Medicine
Favored Weapon dagger
Domains death, fate, healing, knowledge
Alternate Domains soul, time, vigil

Divine Intercession

Rovagug's imprisonment means he can almost never intercede on Golarion, but some places lead far enough into the earth that the god's profane influence can leak through. He is as likely to curse those who draw his attention as he is to reward them, though great enough acts of violence and destruction may earn his favor.
Source Divine Mysteries pg. 93

Minor Boon: Your attack becomes more destructive. Once, one of your failed or successful attacks becomes a critical hit, and your weapon or unarmed attack gains the deadly d12 trait for this attack, replacing any deadly trait it already had. Rovagug typically grants this boon when the critical hit could destroy something precious or significant.
Moderate Boon: You can devour all. Your mouth grows into a horrible, circular, insectile maw of needle-like teeth. You gain a bite unarmed attack that deals 1d8 piercing damage. Additionally, you can stomach eating anything you can fit down your throat—even rocks or small objects. You gain a +4 status bonus to saves resulting from eating something, such as diseases, poisons, or other effects of the ingested object. This doesn’t allow you to digest magic items that would otherwise be difficult or impossible to destroy, such as cursed items or artifacts.
Major Boon: You can crack the surface of Golarion, accelerating the release of the Rough Beast. You gain the Quaking Stomp barbarian feat; you can use this feat even when not in rage.

Minor Curse: Whenever you are imprisoned, you thrash and shake as your mind fills with desperation. Any time you are restrained or otherwise imprisoned (such as being sent to jail), you are also clumsy 2 and stupefied 2.
Moderate Curse: Your destructive rage seeks to remain unbound. Any armor you wear automatically becomes broken. Other items in your possession occasionally become broken over time.
Major Curse: You are useful only as a beacon of destruction. You are permanently confused, rampaging against anything and everything in your sight, and you deal an additional 18 damage with your unarmed and weapon Strikes.