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PFS RestrictedUrgathoa (The Pallid Princess)

Source Divine Mysteries pg. 106, Player Core pg. 38 2.0
The chosen of Urgathoa do not dread the flaws of mortal flesh, such as aging, disease, or even death, for so long as they indulge in excess above all else, their goddess offers eternal freedom from such fickle constraints. Urgathoa herself was once a mortal woman who challenged and rejected the tenets of deities whose followers expected mindless conformity, temperance, and restraint. Why would the gods craft Golarion into a near-endless buffet abundant with pleasures of the body and mind if the living weren’t destined to feast from it? Urgathoa so loved satiating her life’s appetites that in death, she spat in the face of Pharasma’s judgment, murdered the psychopomp assigned to aid her transition to the afterlife, and tore herself from the Boneyard with a feat of will that not only returned her to the Material Plane but also transformed her into the first divine undead creature.

Category Gods of the Inner Sea
Edicts become undead upon death, create or protect the undead, sate your appetites
Anathema deny your appetites, destroy undead of no harm to you, sacrifice your life
Areas of Concern disease, gluttony, and undeath
Religious Symbol skull-decorated fly
Sacred Animal fly
Sacred Color(s) red, green
Pantheons/Covenants Children Of The Night

Devotee Benefits

Divine Attribute Constitution or Wisdom
Divine Font harm
Divine Sanctification must choose unholy
Divine Skill Intimidation
Favored Weapon scythe
Domains indulgence, magic, might, undeath
Alternate Domains decay, plague, swarm

Divine Intercession

Zon-Kuthon rarely intervenes directly in mortal affairs, but when he does take a personal interest in a creature, the effect is as terrible as the god himself.
Source Divine Mysteries pg. 113

Minor Boon: The Midnight Lord turns your blood and pain into chains of midnight darkness to destroy your foes. Once, for 1 minute, whenever you take slashing, piercing, or bleed damage, chains rip forth from your body, affecting creatures in a line from your position in the direction of the attack (or in the direction of your choice for bleed damage or if you deal the damage yourself) with the effect of a grim tendrils spell whose level is equal to half your level rounded up, and whose DC is your highest spell DC (or 10 + your level + your Wisdom modifier if you have no spell DC).
Moderate Boon: Each morning, during your daily preparations, scars gather into words on your flesh. The scars function as a scroll of a divine spell of Zon- Kuthon’s choosing. After you use the scroll or receive magical healing, the boon fades for the day, though some or all of the scars might remain as a reminder.
Major Boon: Shadows are deeper around you. Darkvision and greater darkvision cannot penetrate darkness within 60 feet of you, but you can see through it normally.

Minor Curse: You are surrounded by spectral chains that cause you to always be encumbered and that have the same effects as armor with the noisy trait.
Moderate Curse: You share the pain of others, and even minor wounds bring you incredible pain. Whenever you see (or otherwise sense) a creature take damage, you take 1d6 mental damage. Whenever you take damage any other way than from the first part of this curse, you take 1d6 mental damage from increased pain and are sickened 1. Mental damage from this curse ignores any resistance you have to mental damage.
Major Curse: Zon-Kuthon steals away your joy, leaving you with only pain. You lose that which you cherish the most forever, and lose the ability to feel joy. You can’t gain benefits from emotion effects based on positive emotions. If Zon-Kuthon feels you are ready to renounce, destroy, mutilate, or torture that which you once cherished most, he might return it to you to allow you to do so.