All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Whalesteed

Whalesteeds were first tamed in the Shackles as part of an ambush between rival pirate captains. Whalesteed riders are still an unusual sight, as learning to master the skill takes years of training.

Recall Knowledge - Animal (Nature): DC 14
Unspecific Lore: DC 12
Specific Lore: DC 9

Elite | Normal | Weak
Proficiency without Level

WhalesteedCreature 0

Legacy Content

N Large Animal 
Source Travel Guide pg. 99
Perception +7; aquatic echolocation 120 feet, low-light vision
Skills Athletics +6
Str +2, Dex +3, Con +2, Int -4, Wis +3, Cha +0
Aquatic Echolocation A whalesteed can use its hearing as a precise sense at the listed range, but only underwater.
Deep Breath A whalesteed can hold its breath for 2 hours.
AC 15; Fort +6, Ref +7, Will +5
HP 16
Speed swim 60 feet
Melee [one-action] snout +6 [+1/-4], Damage 1d6+2 bludgeoningMelee [one-action] jaws +6 [+1/-4], Damage 1d6+2 piercingRamming Speed [two-actions] The whalesteed Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be slowed 1 for 1 round.

All Monsters in "Dolphin"

NameLevel
Bottlenose Dolphin0
Orca5
Whalesteed0

Dolphin

Source Bestiary 2 pg. 85 2.0
Dolphins encompass a wide range of aquatic mammals, all of which are quite social, intelligent, and widespread through the world’s oceans.

Sidebar - Additional Lore Dolphins to the Rescue

Dolphins have a somewhat unusual trait—they often come to the aid of other creatures in distress, such as to save a drowning person or to protect someone from the attack of a shark. Not every monster in this book wants to hurt player characters— consider having a dolphin come to an endangered PC's rescue if the situation merits!