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PFS StandardAngel FormSpell 7

Good Polymorph Transmutation 
Source Secrets of Magic pg. 89 1.1
Traditions divine
Cast somatic, verbal
Duration 1 minute
Invoking the celestial realms, you transform into a Medium angel battle form. When you cast this spell, choose balisse, choral, monadic deva, or movanic deva. The battle form is Small if you choose choral. While in this form, you gain the angel and celestial traits. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.

You gain the following statistics and abilities regardless of the form that you choose:
  • AC = 22 + your level. Ignore your armor check's penalty and Speed reduction.
  • 40 temporary Hit Points and weakness 10 to evil damage.
  • Darkvision.
  • One or more attacks specific to the battle form you choose. You're trained with them. Your attack modifier is +25, and you use the listed damage. Melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and ranged attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
  • Athletics modifier of +25, unless your own modifier is higher.
You also gain specific abilities based on the type of angel you choose:
  • Balisse Speed 30 feet, fly 40 feet; Perception modifier of +26 to detect lies and illusions unless your own modifier is higher; Melee scimitar (forceful, sweep), Damage 2d6+12 slashing plus 1d6 fire and 1d6 good.
  • Choral Speed 30 feet, fly 40 feet; +1 status bonus to AC and saves against sonic and auditory; Melee fist (agile), Damage 2d6+12 bludgeoning plus 1d6 good; Ranged piercing hymn (range 90 feet), Damage 1d6+12 sonic plus 1d6 good, and deafened for 1 round on a critical hit.
  • Monadic Deva Speed 30 feet, fly 40 feet; +2 status bonus on saves against death effects and effects that manipulate souls; Melee holy mace (shove), Damage 2d6+12 bludgeoning plus 1d6 force and 1d6 good.
  • Movanic Deva Speed 30 feet, fly 40 feet; resistance 10 to negative; Melee bastard sword (two-hand d12), Damage 1d8+12 slashing plus 1d6 fire and 1d6 good.

Heightened (9th) Your battle form is Large. You must have space to expand, or the spell is lost. You instead gain 60 temporary Hit Points, weakness 15 to evil damage, attack modifier +30, damage bonus +20, and Athletics +33.