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Chapter 2: Building Games / Building Items / Fill in the Numbers

DCs

Source GM Core pg. 133 2.0
Choose any DCs for the item’s abilities, typically using the typical DCs in the table below. An item with a narrow function might have a DC up to 2 higher, and one that forces a save (such as with an aura) is typically 2 lower. The lower the DC, the quicker the item becomes obsolete.

Table 2–18: Magic Item DCs

Item LevelDC
115
216
317
418
519
620
723
824
925
1027
1128
1229
1330
1431
1534
1635
1737
1838
1941
2043