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Chapter 4: Subsystems / Victory Points / Victory Point Subsystem Structures / Accumulating Victory Points

Accumulating Rolls

Source GM Core pg. 184 2.0
In cases where the PCs need to make checks to gain Victory Points, the amount they get for the degrees of success is up to you. The default scale detailed below works in most cases.
Critical Success The PCs gain 2 Victory Points.
Success The PCs gain 1 Victory Point.
Critical Failure The PCs lose 1 Victory Point.

This means that the result of a PC's check usually results in the party gaining either 1 or no Victory Points. However, specialized PCs have a solid chance of earning the party 2 Victory Points, and hare-brained schemes have a fair chance of losing the PCs 1 Victory Point.