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Chapter 4: Subsystems / Victory Points / Victory Point Subsystem Structures / Diminishing Victory Points

Diminishing Rolls

Source GM Core pg. 185 2.0
Using this structure, the PCs typically lose Victory Points as a result of failed checks, though they can still lose them for making particularly poor decisions or behaving recklessly. Once again, you can use any scaling consequences that make sense, but the default degrees of success are as follows.
Critical Success If regaining ground is possible, the PCs gain 1 Victory Point. Otherwise, as success.
Success The PCs avoid losing any Victory Points.
Failure The PCs lose 1 Victory Point.
Critical Failure The PCs lose 2 Victory Points.