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Chapter 8: Playing the Game / Damage Rolls / Step 1: Roll Damage Dice

Persistent Damage

Source Player Core pg. 406 2.0
Persistent damage is a condition that causes damage to recur beyond the original effect. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Unlike with normal damage, when you are subject to persistent damage, you don’t take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See page 445 in the Conditions Appendix for the complete rules regarding the persistent damage condition.