Rules Index | GM Screen | Player's Guide


Chapter 1: Introduction / Using this book

Chapter 7: Spells

Source Player Core pg. 14 2.0
This chapter starts with rules for casting spells, determining their effects, and negating foes' spells (called counteracting). After that, the spell lists for each spellcasting tradition are included, making it easy to quickly find spells by their rank. Next are rules for every spell, presented in alphabetical order. Following the spell descriptions are all of the focus spells—special spells granted by specific class abilities and feats. While most spells appear on multiple spell lists, focus spells are granted only to members of a specific class and are grouped together by class for ease of reference. Finally, at the end of the chapter are rules for rituals, complicated and risky spells that any character can attempt.