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Chapter 2: Building Games / Campaign Structure / Ending the Campaign

The Next Campaign

Source GM Core pg. 67 2.0
If the group plays another campaign in the same world that takes place after your previous campaign, think through the repercussions of the last campaign and change the world as needed. You might introduce new elements into the world that call back to the previous campaign: newly powerful factions, new settlements, or new options for player characters, such as backgrounds, all based on the impact the previous PCs made on the world.