Encounters for PFS Scenario #7-06: Brastlewark at War Part 1: The Gnome Defection

Encounter A: Bugs (Levels 1-2)

Giant FlyCreature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Giant CentipedeCreature -1

Medium Animal 
Source Monster Core pg. 59 1.1
Perception +6; darkvision
Skills Acrobatics +6, Athletics +2, Stealth +6
Str -1, Dex +3, Con +1, Int -5, Wis +1, Cha -4
AC 15; Fort +7, Ref +6, Will +2
HP 8
Speed 30 feet, climb 30 feet
Melee [one-action] mandibles +6 [+1/-4] (finesse), Damage 1d4–1 piercing plus giant centipede venomGiant Centipede Venom (poison) Saving Throw DC 14 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d4 poison damage and off-guard (1 round) Stage 3 1d4 poison damage, clumsy 1, and fatigued (1 round)

Giant MaggotCreature 0

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +3; no vision, tremorsense 30 feet
Skills Athletics +4
Str +2, Dex -1, Con +3, Int -5, Wis +1, Cha -5
AC 13; Fort +9, Ref +3, Will +3
HP 18; Immunities visual
Regurgitation [reaction] Trigger The giant maggot takes damage; Effect The giant maggot regurgitates its rancid, foul meal. All creatures in a 5-foot emanation must succeed at a DC 16 Fortitude save or become sickened 1 (or sickened 2 on a critical failure). The giant maggot can't use Regurgitation again until it spends at least an hour feeding on a corpse.
Speed 10 feet
Melee [one-action] mandibles +6 [+1/-4], Damage 1d8+2 piercing plus GrabGnaw Flesh [one-action] Requirement The giant maggot has Grabbed a creature; Effect The giant maggot deals 1d8+2 slashing damage to the grabbed creature as it chews the creature's flesh (DC 19 basic Reflex save).

Centipede SwarmCreature 3

Large Animal Swarm 
Source Monster Core pg. 59 1.1
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +7, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +0, Cha -4
AC 18; Fort +8, Ref +11, Will +5
HP 30; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 5, piercing 5, slashing 2; Weaknesses area damage 5, splash damage 5
Speed 30 feet, climb 30 feet
Centipede Swarm Venom (poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and off-guard (1 round); Stage 2 1d8 poison damage, clumsy 1, and off-guard (1 round)Swarming Bites [one-action] Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.

Encounter A: Bugs (Levels 1-2; 8-9 Challenge Points)

Giant Fly (2)Creature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Encounter A: Bugs (Levels 1-2; 10-11 Challenge Points)

Giant Fly (2)Creature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Giant CentipedeCreature -1

Medium Animal 
Source Monster Core pg. 59 1.1
Perception +6; darkvision
Skills Acrobatics +6, Athletics +2, Stealth +6
Str -1, Dex +3, Con +1, Int -5, Wis +1, Cha -4
AC 15; Fort +7, Ref +6, Will +2
HP 8
Speed 30 feet, climb 30 feet
Melee [one-action] mandibles +6 [+1/-4] (finesse), Damage 1d4–1 piercing plus giant centipede venomGiant Centipede Venom (poison) Saving Throw DC 14 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d4 poison damage and off-guard (1 round) Stage 3 1d4 poison damage, clumsy 1, and fatigued (1 round)

Encounter A: Bugs (Levels 1-2; 12-13 Challenge Points)

Giant Fly (2)Creature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Giant Centipede (2)Creature -1

Medium Animal 
Source Monster Core pg. 59 1.1
Perception +6; darkvision
Skills Acrobatics +6, Athletics +2, Stealth +6
Str -1, Dex +3, Con +1, Int -5, Wis +1, Cha -4
AC 15; Fort +7, Ref +6, Will +2
HP 8
Speed 30 feet, climb 30 feet
Melee [one-action] mandibles +6 [+1/-4] (finesse), Damage 1d4–1 piercing plus giant centipede venomGiant Centipede Venom (poison) Saving Throw DC 14 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d4 poison damage and off-guard (1 round) Stage 3 1d4 poison damage, clumsy 1, and fatigued (1 round)

Encounter A: Bugs (Levels 1-2; 14-15 Challenge Points)

Giant Fly (2)Creature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Giant Maggot (2)Creature 0

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +3; no vision, tremorsense 30 feet
Skills Athletics +4
Str +2, Dex -1, Con +3, Int -5, Wis +1, Cha -5
AC 13; Fort +9, Ref +3, Will +3
HP 18; Immunities visual
Regurgitation [reaction] Trigger The giant maggot takes damage; Effect The giant maggot regurgitates its rancid, foul meal. All creatures in a 5-foot emanation must succeed at a DC 16 Fortitude save or become sickened 1 (or sickened 2 on a critical failure). The giant maggot can't use Regurgitation again until it spends at least an hour feeding on a corpse.
Speed 10 feet
Melee [one-action] mandibles +6 [+1/-4], Damage 1d8+2 piercing plus GrabGnaw Flesh [one-action] Requirement The giant maggot has Grabbed a creature; Effect The giant maggot deals 1d8+2 slashing damage to the grabbed creature as it chews the creature's flesh (DC 19 basic Reflex save).

Encounter A: Bugs (Levels 1-2; 16-18 Challenge Points)

Giant Fly (2)Creature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Centipede SwarmCreature 3

Large Animal Swarm 
Source Monster Core pg. 59 1.1
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +7, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +0, Cha -4
AC 18; Fort +8, Ref +11, Will +5
HP 30; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 5, piercing 5, slashing 2; Weaknesses area damage 5, splash damage 5
Speed 30 feet, climb 30 feet
Centipede Swarm Venom (poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and off-guard (1 round); Stage 2 1d8 poison damage, clumsy 1, and off-guard (1 round)Swarming Bites [one-action] Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.

Encounter B: Campfire Fights (Levels 1-2)

Weak BoarCreature 1

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +6; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +3, Athletics +6, Survival +6
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 13; Fort +8, Ref +3, Will +6
HP 30
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +8 [+3/-2], Damage 2d6-2+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

BoarCreature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Encounter B: Campfire Fights (Levels 1-2; 8-9 Challenge Points)

Weak BoarCreature 1

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +6; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +3, Athletics +6, Survival +6
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 13; Fort +8, Ref +3, Will +6
HP 30
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +8 [+3/-2], Damage 2d6-2+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Encounter B: Campfire Fights (Levels 1-2; 10-11 Challenge Points)

BoarCreature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Encounter B: Campfire Fights (Levels 1-2; 12-15 Challenge Points)

Weak BoarCreature 1

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +6; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +3, Athletics +6, Survival +6
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 13; Fort +8, Ref +3, Will +6
HP 30
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +8 [+3/-2], Damage 2d6-2+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

BoarCreature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Encounter B: Campfire Fights (Levels 1-2; 16-18 Challenge Points)

Weak BoarCreature 1

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +6; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +3, Athletics +6, Survival +6
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 13; Fort +8, Ref +3, Will +6
HP 30
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +8 [+3/-2], Damage 2d6-2+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Boar (2)Creature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Encounter C: The Jaws of Hell (Levels 1-2)

Exhausted Hellknight HopefulCreature 1

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +6
Languages Common
Skills Athletics +8, Intimidation +5, Warfare Lore +4
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 16 (18 with shield raised); Fort +7, Ref +4, Will +4
HP 18
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, versatile S), Damage 1d6-2+6 piercingMelee [one-action] fist +8 [+4/+0] (agile, nonlethal, unarmed), Damage 1d4-2+6 bludgeoningRanged [one-action] crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8-2+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Hellknight HopefulCreature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter C: The Jaws of Hell (Levels 1-2; 8-9 Challenge Points)

Heavily Damaged Jaws of Hell

Exhausted Hellknight HopefulCreature 1

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +6
Languages Common
Skills Athletics +8, Intimidation +5, Warfare Lore +4
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 16 (18 with shield raised); Fort +7, Ref +4, Will +4
HP 18
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, versatile S), Damage 1d6-2+6 piercingMelee [one-action] fist +8 [+4/+0] (agile, nonlethal, unarmed), Damage 1d4-2+6 bludgeoningRanged [one-action] crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8-2+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter C: The Jaws of Hell (Levels 1-2; 10-11 Challenge Points)

Heavily Damaged Jaws of Hell

Hellknight HopefulCreature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter C: The Jaws of Hell (Levels 1-2; 12-13 Challenge Points)

Heavily Damaged Jaws of Hell

Exhausted Hellknight Hopeful (2)Creature 1

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +6
Languages Common
Skills Athletics +8, Intimidation +5, Warfare Lore +4
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 16 (18 with shield raised); Fort +7, Ref +4, Will +4
HP 18
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, versatile S), Damage 1d6-2+6 piercingMelee [one-action] fist +8 [+4/+0] (agile, nonlethal, unarmed), Damage 1d4-2+6 bludgeoningRanged [one-action] crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8-2+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter C: The Jaws of Hell (Levels 1-2; 14-15 Challenge Points)

Heavily Damaged Jaws of Hell

Hellknight Hopeful (2)Creature 2

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +8
Languages Common
Skills Athletics +10, Intimidation +7, Warfare Lore +6
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 18 (20 with shield raised); Fort +9, Ref +6, Will +6
HP 28
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, versatile S), Damage 1d6+6 piercingMelee [one-action] fist +10 [+6/+2] (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoningRanged [one-action] crossbow +6 [+1/-4] (range increment 120 feet, reload 1), Damage 1d8+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter C: The Jaws of Hell (Levels 1-2; 16-18 Challenge Points)

Heavily Damaged Jaws of Hell

Exhausted Hellknight Hopeful (3)Creature 1

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +6
Languages Common
Skills Athletics +8, Intimidation +5, Warfare Lore +4
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 16 (18 with shield raised); Fort +7, Ref +4, Will +4
HP 18
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, versatile S), Damage 1d6-2+6 piercingMelee [one-action] fist +8 [+4/+0] (agile, nonlethal, unarmed), Damage 1d4-2+6 bludgeoningRanged [one-action] crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8-2+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter A: Bugs (Levels 3-4)

Giant FlyCreature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Centipede SwarmCreature 3

Large Animal Swarm 
Source Monster Core pg. 59 1.1
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +7, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +0, Cha -4
AC 18; Fort +8, Ref +11, Will +5
HP 30; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 5, piercing 5, slashing 2; Weaknesses area damage 5, splash damage 5
Speed 30 feet, climb 30 feet
Centipede Swarm Venom (poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and off-guard (1 round); Stage 2 1d8 poison damage, clumsy 1, and off-guard (1 round)Swarming Bites [one-action] Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.

Elite Giant FlyCreature 2

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +10; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +8
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 19; Fort +8, Ref +11, Will +8
HP 30
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +10 [+5/+0], Damage 1d6+2+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 18 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Encounter A: Bugs (Levels 3-4; 16-18 Challenge Points)

Giant Fly (2)Creature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Centipede SwarmCreature 3

Large Animal Swarm 
Source Monster Core pg. 59 1.1
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +7, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +0, Cha -4
AC 18; Fort +8, Ref +11, Will +5
HP 30; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 5, piercing 5, slashing 2; Weaknesses area damage 5, splash damage 5
Speed 30 feet, climb 30 feet
Centipede Swarm Venom (poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and off-guard (1 round); Stage 2 1d8 poison damage, clumsy 1, and off-guard (1 round)Swarming Bites [one-action] Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.

Encounter A: Bugs (Levels 3-4; 19-22 Challenge Points)

Giant Fly (3)Creature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Centipede SwarmCreature 3

Large Animal Swarm 
Source Monster Core pg. 59 1.1
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +7, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +0, Cha -4
AC 18; Fort +8, Ref +11, Will +5
HP 30; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 5, piercing 5, slashing 2; Weaknesses area damage 5, splash damage 5
Speed 30 feet, climb 30 feet
Centipede Swarm Venom (poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and off-guard (1 round); Stage 2 1d8 poison damage, clumsy 1, and off-guard (1 round)Swarming Bites [one-action] Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.

Encounter A: Bugs (Levels 3-4; 23-27 Challenge Points)

Giant FlyCreature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Centipede SwarmCreature 3

Large Animal Swarm 
Source Monster Core pg. 59 1.1
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +7, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +0, Cha -4
AC 18; Fort +8, Ref +11, Will +5
HP 30; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 5, piercing 5, slashing 2; Weaknesses area damage 5, splash damage 5
Speed 30 feet, climb 30 feet
Centipede Swarm Venom (poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and off-guard (1 round); Stage 2 1d8 poison damage, clumsy 1, and off-guard (1 round)Swarming Bites [one-action] Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.

Elite Giant Fly (2)Creature 2

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +10; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +8
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 19; Fort +8, Ref +11, Will +8
HP 30
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +10 [+5/+0], Damage 1d6+2+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 18 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Encounter A: Bugs (Levels 3-4; 28-32 Challenge Points)

Giant Fly (2)Creature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Centipede SwarmCreature 3

Large Animal Swarm 
Source Monster Core pg. 59 1.1
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +7, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +0, Cha -4
AC 18; Fort +8, Ref +11, Will +5
HP 30; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 5, piercing 5, slashing 2; Weaknesses area damage 5, splash damage 5
Speed 30 feet, climb 30 feet
Centipede Swarm Venom (poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and off-guard (1 round); Stage 2 1d8 poison damage, clumsy 1, and off-guard (1 round)Swarming Bites [one-action] Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.

Elite Giant Fly (2)Creature 2

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +10; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +8
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 19; Fort +8, Ref +11, Will +8
HP 30
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +10 [+5/+0], Damage 1d6+2+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 18 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Encounter A: Bugs (Levels 3-4; 33-36 Challenge Points)

Giant FlyCreature 1

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +8; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +7, Athletics +6
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 17; Fort +6, Ref +9, Will +6
HP 20
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +8 [+3/-2], Damage 1d6+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 16 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Centipede Swarm (2)Creature 3

Large Animal Swarm 
Source Monster Core pg. 59 1.1
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +7, Stealth +9
Str +2, Dex +4, Con +3, Int -5, Wis +0, Cha -4
AC 18; Fort +8, Ref +11, Will +5
HP 30; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 5, piercing 5, slashing 2; Weaknesses area damage 5, splash damage 5
Speed 30 feet, climb 30 feet
Centipede Swarm Venom (poison) Saving Throw DC 20 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and off-guard (1 round); Stage 2 1d8 poison damage, clumsy 1, and off-guard (1 round)Swarming Bites [one-action] Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.

Elite Giant Fly (2)Creature 2

N Medium Animal 
Source Bestiary 2 pg. 120 2.0
Perception +10; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +9, Athletics +8
Str +3, Dex +4, Con +3, Int -5, Wis +3, Cha -5
AC 19; Fort +8, Ref +11, Will +8
HP 30
Avoid the Swat [reaction] Trigger The giant fly is targeted with a melee or ranged attack by an attacker it can see; Effect The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.
Speed 20 feet, climb 20 feet, fly 40 feet
Melee [one-action] mandibles +10 [+5/+0], Damage 1d6+2+3 piercing plus fly poxFly Pox (disease, virulent) A giant fly could carry any disease, but most transmit a virulent but not fatal infection called Fly Pox with their bite; Saving Throw DC 18 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 2 and fatigued (1 day)

Encounter B: Campfire Fights (Levels 3-4)

BoarCreature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Weak BoarCreature 1

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +6; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +3, Athletics +6, Survival +6
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 13; Fort +8, Ref +3, Will +6
HP 30
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +8 [+3/-2], Damage 2d6-2+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

DaeodonCreature 4

Large Animal 
Source Monster Core pg. 43 1.1
Perception +12; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +12, Survival +10
Str +6, Dex +0, Con +3, Int -4, Wis +2, Cha -1
AC 21; Fort +13, Ref +9, Will +10
HP 60
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +14 [+9/+4], Damage 2d8+6 piercingDaeodon Charge [two-actions] The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 19 Reflex save or be knocked prone by the blow.

Encounter B: Campfire Fights (Levels 3-4; 16-18 Challenge Points)

Boar (2)Creature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Encounter B: Campfire Fights (Levels 3-4; 19-22 Challenge Points)

Boar (2)Creature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Weak BoarCreature 1

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +6; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +3, Athletics +6, Survival +6
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 13; Fort +8, Ref +3, Will +6
HP 30
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +8 [+3/-2], Damage 2d6-2+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Encounter B: Campfire Fights (Levels 3-4; 23-27 Challenge Points)

Boar (3)Creature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Encounter B: Campfire Fights (Levels 3-4; 28-32 Challenge Points)

BoarCreature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

Weak BoarCreature 1

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +6; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +3, Athletics +6, Survival +6
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 13; Fort +8, Ref +3, Will +6
HP 30
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +8 [+3/-2], Damage 2d6-2+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

DaeodonCreature 4

Large Animal 
Source Monster Core pg. 43 1.1
Perception +12; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +12, Survival +10
Str +6, Dex +0, Con +3, Int -4, Wis +2, Cha -1
AC 21; Fort +13, Ref +9, Will +10
HP 60
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +14 [+9/+4], Damage 2d8+6 piercingDaeodon Charge [two-actions] The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 19 Reflex save or be knocked prone by the blow.

Encounter B: Campfire Fights (Levels 3-4; 33-36 Challenge Points)

Boar (2)Creature 2

Medium Animal 
Source Monster Core pg. 43 1.1
Perception +8; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3
AC 15; Fort +10, Ref +5, Will +8
HP 40
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +10 [+5/+0], Damage 2d6+4 piercingBoar Charge [two-actions] The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.

DaeodonCreature 4

Large Animal 
Source Monster Core pg. 43 1.1
Perception +12; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +12, Survival +10
Str +6, Dex +0, Con +3, Int -4, Wis +2, Cha -1
AC 21; Fort +13, Ref +9, Will +10
HP 60
Ferocity [reaction]
Speed 40 feet
Melee [one-action] tusk +14 [+9/+4], Damage 2d8+6 piercingDaeodon Charge [two-actions] The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 19 Reflex save or be knocked prone by the blow.

Encounter C: The Jaws of Hell (Levels 3-4)

Weak Hellknight ArmigerCreature 3

LN Medium Dwarf Humanoid 
Source Character Guide pg. 120 2.0
Perception +9; darkvision
Languages Common
Skills Athletics +10, Hell Lore +6, Intimidation +8, Religion +8, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +3, Cha +0
Items composite longbow (20 arrows), half plate, war flail
AC 20; Fort +10, Ref +8, Will +8; +1 status to all saves vs. fear
HP 60; Resistances mental 5
Attack of Opportunity [reaction]
Speed 20 feet; ignores 5 feet of reduction from being encumbered
Melee [one-action] war flail +11 [+6/+1] (disarm, sweep, trip), Damage 1d10-2+6 bludgeoningRanged [one-action] composite longbow +8 [+3/-2] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+4 piercingWeapon Mastery When the Hellknight armiger scores a critical hit with their war flail, their target is knocked prone.

Exhausted Hellknight HopefulCreature 1

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +6
Languages Common
Skills Athletics +8, Intimidation +5, Warfare Lore +4
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 16 (18 with shield raised); Fort +7, Ref +4, Will +4
HP 18
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, versatile S), Damage 1d6-2+6 piercingMelee [one-action] fist +8 [+4/+0] (agile, nonlethal, unarmed), Damage 1d4-2+6 bludgeoningRanged [one-action] crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8-2+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter C: The Jaws of Hell (Levels 3-4; 16-18 Challenge Points)

Damaged Jaws of Hell

Weak Hellknight ArmigerCreature 3

LN Medium Dwarf Humanoid 
Source Character Guide pg. 120 2.0
Perception +9; darkvision
Languages Common
Skills Athletics +10, Hell Lore +6, Intimidation +8, Religion +8, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +3, Cha +0
Items composite longbow (20 arrows), half plate, war flail
AC 20; Fort +10, Ref +8, Will +8; +1 status to all saves vs. fear
HP 60; Resistances mental 5
Attack of Opportunity [reaction]
Speed 20 feet; ignores 5 feet of reduction from being encumbered
Melee [one-action] war flail +11 [+6/+1] (disarm, sweep, trip), Damage 1d10-2+6 bludgeoningRanged [one-action] composite longbow +8 [+3/-2] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+4 piercingWeapon Mastery When the Hellknight armiger scores a critical hit with their war flail, their target is knocked prone.

Encounter C: The Jaws of Hell (Levels 3-4; 19-22 Challenge Points)

Damaged Jaws of Hell

Weak Hellknight ArmigerCreature 3

LN Medium Dwarf Humanoid 
Source Character Guide pg. 120 2.0
Perception +9; darkvision
Languages Common
Skills Athletics +10, Hell Lore +6, Intimidation +8, Religion +8, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +3, Cha +0
Items composite longbow (20 arrows), half plate, war flail
AC 20; Fort +10, Ref +8, Will +8; +1 status to all saves vs. fear
HP 60; Resistances mental 5
Attack of Opportunity [reaction]
Speed 20 feet; ignores 5 feet of reduction from being encumbered
Melee [one-action] war flail +11 [+6/+1] (disarm, sweep, trip), Damage 1d10-2+6 bludgeoningRanged [one-action] composite longbow +8 [+3/-2] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+4 piercingWeapon Mastery When the Hellknight armiger scores a critical hit with their war flail, their target is knocked prone.

Exhausted Hellknight HopefulCreature 1

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +6
Languages Common
Skills Athletics +8, Intimidation +5, Warfare Lore +4
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 16 (18 with shield raised); Fort +7, Ref +4, Will +4
HP 18
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, versatile S), Damage 1d6-2+6 piercingMelee [one-action] fist +8 [+4/+0] (agile, nonlethal, unarmed), Damage 1d4-2+6 bludgeoningRanged [one-action] crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8-2+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter C: The Jaws of Hell (Levels 3-4; 23-27 Challenge Points)

Damaged Jaws of Hell

Weak Hellknight ArmigerCreature 3

LN Medium Dwarf Humanoid 
Source Character Guide pg. 120 2.0
Perception +9; darkvision
Languages Common
Skills Athletics +10, Hell Lore +6, Intimidation +8, Religion +8, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +3, Cha +0
Items composite longbow (20 arrows), half plate, war flail
AC 20; Fort +10, Ref +8, Will +8; +1 status to all saves vs. fear
HP 60; Resistances mental 5
Attack of Opportunity [reaction]
Speed 20 feet; ignores 5 feet of reduction from being encumbered
Melee [one-action] war flail +11 [+6/+1] (disarm, sweep, trip), Damage 1d10-2+6 bludgeoningRanged [one-action] composite longbow +8 [+3/-2] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+4 piercingWeapon Mastery When the Hellknight armiger scores a critical hit with their war flail, their target is knocked prone.

Exhausted Hellknight Hopeful (2)Creature 1

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +6
Languages Common
Skills Athletics +8, Intimidation +5, Warfare Lore +4
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 16 (18 with shield raised); Fort +7, Ref +4, Will +4
HP 18
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, versatile S), Damage 1d6-2+6 piercingMelee [one-action] fist +8 [+4/+0] (agile, nonlethal, unarmed), Damage 1d4-2+6 bludgeoningRanged [one-action] crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8-2+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter C: The Jaws of Hell (Levels 3-4; 28-32 Challenge Points)

Damaged Jaws of Hell

Weak Hellknight Armiger (2)Creature 3

LN Medium Dwarf Humanoid 
Source Character Guide pg. 120 2.0
Perception +9; darkvision
Languages Common
Skills Athletics +10, Hell Lore +6, Intimidation +8, Religion +8, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +3, Cha +0
Items composite longbow (20 arrows), half plate, war flail
AC 20; Fort +10, Ref +8, Will +8; +1 status to all saves vs. fear
HP 60; Resistances mental 5
Attack of Opportunity [reaction]
Speed 20 feet; ignores 5 feet of reduction from being encumbered
Melee [one-action] war flail +11 [+6/+1] (disarm, sweep, trip), Damage 1d10-2+6 bludgeoningRanged [one-action] composite longbow +8 [+3/-2] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+4 piercingWeapon Mastery When the Hellknight armiger scores a critical hit with their war flail, their target is knocked prone.

Exhausted Hellknight HopefulCreature 1

Medium Human Humanoid 
Source NPC Core pg. 88
Perception +6
Languages Common
Skills Athletics +8, Intimidation +5, Warfare Lore +4
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +1
Items chainmail, crossbow (10 bolts), shortsword, wooden shield (Hardness 3, Hit Points 12, BT 6)
AC 16 (18 with shield raised); Fort +7, Ref +4, Will +4
HP 18
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, versatile S), Damage 1d6-2+6 piercingMelee [one-action] fist +8 [+4/+0] (agile, nonlethal, unarmed), Damage 1d4-2+6 bludgeoningRanged [one-action] crossbow +4 [-1/-6] (range increment 120 feet, reload 1), Damage 1d8-2+2 piercingGuardian Shield [one-action] The infantry soldier Raises their Shield, but grants the benefit to an adjacent ally and can Shield Block for that ally. Guardian Shield ends early if at any point the ally is no longer adjacent.

Encounter C: The Jaws of Hell (Levels 3-4; 33-36 Challenge Points)

Damaged Jaws of Hell

Weak Hellknight Armiger (3)Creature 3

LN Medium Dwarf Humanoid 
Source Character Guide pg. 120 2.0
Perception +9; darkvision
Languages Common
Skills Athletics +10, Hell Lore +6, Intimidation +8, Religion +8, Society +5
Str +4, Dex +1, Con +3, Int +0, Wis +3, Cha +0
Items composite longbow (20 arrows), half plate, war flail
AC 20; Fort +10, Ref +8, Will +8; +1 status to all saves vs. fear
HP 60; Resistances mental 5
Attack of Opportunity [reaction]
Speed 20 feet; ignores 5 feet of reduction from being encumbered
Melee [one-action] war flail +11 [+6/+1] (disarm, sweep, trip), Damage 1d10-2+6 bludgeoningRanged [one-action] composite longbow +8 [+3/-2] (deadly d10, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+4 piercingWeapon Mastery When the Hellknight armiger scores a critical hit with their war flail, their target is knocked prone.