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Bhazrade And Klanthor

Nethys Note: This entry encompasses both NPCs. No description has been provided for them.

Recall Knowledge - Humanoid (Society): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Bhazrade And KlanthorCreature 10

Legacy Content

Unique CN Medium Drow Elf Humanoid 
Source Pathfinder #165: Eyes of Empty Death pg. 33
Perception +20; darkvision
Languages Common, Elven, Undercommon
Skills Acrobatics +19, Nature +20, Occultism +20 (+22 underground), Stealth +21, Survival +20
Str +2, Dex +4, Con +0, Int +1, Wis +3, Cha +4
Light Blindness
Items wand of manifold missiles (1st level), staff
AC 29; Fort +17, Ref +21, Will +20; +1 status to all saves vs. magic, +2 status to all saves vs. mental
HP 130; Immunities sleep
Stone Defense [reaction] Trigger An enemy is about to damage the cavern seer with bludgeoning damage or with a spell that has the earth trait; Effect The cavern seer gains resistance 10 against the triggering damage.
Speed 30 feet
Melee [one-action] staff +21 [+16/+11] (two-hand d8), Damage 1d4+2+4 bludgeoningDivine Innate Spells DC 30 (+4 dmg); 2nd darkness (at will), faerie fire (at will); Cantrips (5th) dancing lights
Occult Spontaneous Spells DC 30, attack +22 (+4 dmg); 5th black tentacles, ectoplasmic expulsion, prying eye (3 slots); 4th dimension door, globe of invulnerability, outcast's curse, sound burst (4 slots); 3rd blindness, heroism, slow, wanderer's guide (4 slots); 2nd augury, false life, invisibility, paranoia (4 slots); 1st bless, command, grim tendrils, mending (4 slots); Cantrips (5th) chill touch, daze, detect magic, know direction, shield
Rituals DC 30 (+4 dmg); 6th commune; 3rd geas
Cavern Distortion [two-actions] (occult, transmutation) Frequency once per day; Requirements The cavern seer is underground; Effect Pebbles and dust rise from the stone to impede vision. The cavern seer and their allies within 60 feet become concealed for 1 minute. This concealment can't be used to Hide or Sneak.Underground Stride The cavern seer ignores difficult terrain while underground.