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Amar

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak AmarCreature 5

Legacy Content

Unique NE Medium Human Humanoid 
Source The Enmity Cycle pg. 41
Perception +15; low-light vision
Languages Osiriani, Taldane
Skills Deception +11, Diplomacy +13, Medicine +9, Occultism +13, Performance +14, Society +11, Stealth +11
Str +2, Dex +4, Con +2, Int +4, Wis +2, Cha +5
Items +1 striking rapier, leather armor, lute
AC 21; Fort +9, Ref +15, Will +12
HP 80
Speed 25 feet
Melee [one-action] rapier +14 [+9/+4] (deadly d8, disarm, finesse), Damage 2d6-2+8 piercingOccult Spontaneous Spells DC 22, attack +14 (-4 dmg); 3rd agonizing despair, roaring applause, slow; 2nd dispel magic, false life, mirror image; 1st biting words, charm, fear; Cantrips (2nd) bullhorn, ghost sound, haunting hymn, light, summon instrument
Cruel Performance [two-actions] (occult, evil, sonic) Frequency once per day; Effect The bard makes cruel, cutting comments that draw blood. All enemies within 30 feet take 7d6 slashing damage (DC 22 basic Fortitude save).