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Sir Fredero Sinnet

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Sir Fredero SinnetCreature 10

Legacy Content

Unique N Medium Human Humanoid 
Source Kingmaker Companion Guide pg. 88
Male human fallen redeemer champion
Perception +17
Languages Common
Skills Athletics +21, Deception +22, Diplomacy +20, Intimidation +22, Religion +19, Society +20
Str +4, Dex +2, Con +4, Int +1, Wis +0, Cha +3
Items +1 striking composite shortbow, +1 striking thundering longsword, +1 full plate, moderate healing potions (3), steel shield
AC 30; Fort +23, Ref +19, Will +17
HP 180
Attack of Opportunity [reaction] Quick Block Sir Fredero gains an additional reaction at the start of each of his turns that he can use only to perform a Shield Block.Shield Block [reaction] Stubborn Conviction [free-action] Frequency once per round; Trigger Sir Fredero fails (but doesn't critically fail) a saving throw against a control or emotion effect; Effect Sir Fredero rerolls the failed saving throw. He must take the result of this second roll, even if it is worse than the initial failure.
Speed 20 feet
Melee [one-action] longsword +22 [+17/+12] (versatile P), Damage 2d8+2+10 slashing plus 1d6 sonicRanged [one-action] composite shortbow +20 [+15/+10] (deadly d10, propulsive, range 60 feet), Damage 2d6+2+10 piercing