All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardGiant Amoeba

These blobs of nearly transparent protoplasm are identical in form and behavior to the microscopic creatures from which they have evolved, except their outlandish size makes them all the more dangerous. Unlike slimes, puddings, and other deadly oozes, giant amoebas have an outer membrane that contains their internal structures, making them more susceptible to slashing weapons than their amorphous kin. However, this membrane is also extremely flexible and permeable, allowing them to surround prey and absorb it, suffocating and slowly digesting it in the amoeba's acidic fluids.

Recall Knowledge - Ooze (Occultism): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Giant AmoebaCreature 2

Legacy Content

N Small Amphibious Mindless Ooze 
Source Bestiary 2 pg. 192 2.0
Perception +6; motion sense 60 feet, no vision
Skills Athletics +8, Stealth +5
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -5
Motion Sense A giant amoeba can sense nearby creatures through vibration and air or water movement.
AC 10; Fort +9, Ref +5, Will +7
HP 55; Immunities acid, critical hits, mental, precision, unconscious, visual; Weaknesses slashing 5
Speed 10 feet, climb 10 feet, swim 10 feet
Melee [one-action] pseudopod +10 [+5/+0], Damage 1d6+2 acid plus GrabConstrict [one-action] 1d4 bludgeoning plus 1d4 acid, DC 19Envelop [three-actions] Requirements The giant amoeba begins its turn with a target its size or smaller grabbed; Effect The giant amoeba maintains the Grab and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had Engulfed the creature (DC 19, 1d6 acid, Escape DC 19, Rupture 3).Weak Acid A giant amoeba's acid damages only organic material—not metal, stone, or other inorganic substances.

All Monsters in "Ooze"

NameLevel
Amoeba Swarm1
Black Pudding7
Blood Ooze4
Carnivorous Blob13
Chromatic Ooze18
Crawling Slurry16
Gelatinous Cube3
Giant Amoeba1
Gray Ooze4
Ooze, Gunpowder14
Id Ooze7
Living Tar7
Ochre Jelly5
Ooze, Pyronite10
Rust Ooze3
Sewer Ooze1
Slime Mold2
String Slime3
Tallow Ooze11
Tomb Jelly5
Vaultbreaker Ooze6
Verdurous Ooze6
Yeast Ooze2

Ooze

Source Bestiary pg. 254
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.

Sidebar - Related Creatures Amoebas Large and Small

Giant amoebas and amoeba swarms are usually found near each other, as the two oozes are part of the same life cycle. When a giant amoeba grows large enough, it can spontaneously split apart into two separate amoeba swarms, and when an amoeba swarm feeds enough, its individual components can fuse together into a single creature.

Sidebar - Additional Lore Oozing Acid

Many oozes have acidic attacks that can quickly degrade flesh, wood, and even stronger materials. Some believe that oozes are the result of alchemical or magical experimentation run amok, while others postulate that they simply emerged from the natural processes of evolution.

Sidebar - Related Creatures Other Oozes

Many varieties of these nearly mindless predators exist in the world. Some are mere variants, with different colored puddings, jellies, and oozes with little to differentiate them from those presented here other than their habitat. Others are more specialized, or even dangerously intelligent. The shoggoth is one such example, but another variety of deadly and powerful ooze is the thankfully rare blight, a creature composed of protoplasm and eyes that curses entire regions with its presence.