Reckless Abandon [free-action] Feat 17Fortune Goblin Source Player Core pg. 57 2.0,
Core Rulebook pg. 93 4.0Frequency once per day
Despite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions. For the remainder of your turn, if you roll a failure or critical failure on a saving throw against a harmful effect, you get a success instead. Further, if you would take damage from an enemy or hazard this turn you take the minimum possible damage.
These benefits apply only to harmful effects incurred entirely during your turn in which you activate Reckless Abandon, such as running through a
wall of fire. Persistent damage and conditions that were applied prior to your turn proceed normally, and as soon as your turn ends you are subject to the full consequences of any dangers still threatening you.
Traits
Fortune: A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
Goblin: A creature with this trait can be one of several kinds of creature, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.