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Divine Tradition

Source Core Rulebook pg. 299 4.0
The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Divine Cantrips

Ancient Dust (nec)HSU: You cough up a cloud of gray soil.
PFS StandardApproximate (div): Magically estimate the number of nearby objects.
PFS StandardBullhorn (ill)H: Magnify your voice to be heard at a distance.
PFS StandardChill Touch (nec)H: Your touch hurts the living or disorients undead.
PFS StandardDaze (enc)H: Damage a creature's mind and possibly stun it.
PFS StandardDetect Magic (div)H: Sense whether magic is nearby.
PFS StandardDisrupt Undead (nec)H: Damage undead with positive energy.
PFS StandardDivine Lance (evo)H: Throw divine energy that damages based on your deity's alignment.
PFS StandardForbidding Ward (abj)H: Protect an ally against one specific enemy.
PFS StandardGuidance (div): Divine guidance improves one roll.
PFS StandardHaunting Hymn (evo)H: A powerful hymn harms and deafens.
PFS LimitedInside Ropes (con)HSU: You pull a large handful of guts from your midsection.
PFS LimitedInvoke True Name (enc)R: You speak the true name of a creature to more surely affect it with your magic.
PFS StandardKnow Direction (div)H: Find true north.
PFS StandardLight (evo)H: Make an object glow.
PFS StandardMessage (ill)H: Speak a message to a distant creature, who can reply.
PFS StandardPrestidigitation (evo): Perform a minor magical trick.
PFS StandardProtect Companion (abj)H: Shield your eidolon or minion from harm.
PFS StandardRead Aura (div)H: Detect if an object is magical, and determine the school of its magic.
PFS StandardRead the Air (div): Pick up societal cues.
PFS StandardShield (abj)H: A shield of magical force blocks attacks and magic missiles.
PFS StandardSigil (tra)H: Leave a magical mark.
PFS StandardStabilize (nec): Stabilize a dying creature.
PFS StandardSummon Instrument (con)H: Conjure a musical instrument.
Torturous Trauma (nec)HSU: You batter a creature's internal organs, leaving no external signs of the immense pain you delivered.
PFS StandardWash Your Luck (abj): Ignore misfortune once.

Divine 1st-Level Spells

PFS LimitedAdmonishing Ray (nec)H: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAir Bubble (con): React to create air for a creature to breathe.
PFS StandardAlarm (abj)H: Be alerted if a creature enters a warded area.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardBane (enc): Weaken enemies' attacks in an aura around you.
PFS StandardBless (enc): Strengthen allies' attacks in an aura around you.
PFS StandardBreadcrumbs (abj)H: Make a trail behind a creature.
PFS LimitedCelestial Accord (enc)SU: You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.
PFS StandardCommand (enc)H: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardConcordant Choir (evo)H: Damage foes with music.
PFS StandardCreate Water (con): Conjure 2 gallons of water.
PFS StandardDetect Alignment (div)HU: See auras of a chosen alignment.
PFS StandardDetect Poison (div)HU: Determine whether an object or creature is poisonous or venomous.
PFS StandardDisrupting Weapons (nec)H: Weapons deal positive damage to undead.
PFS StandardEchoing Weapon (evo)H: Your attacks build up to release a sonic pulse.
PFS LimitedElysian Whimsy (enc)SU: You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
PFS StandardFear (enc)H: Frighten a creature, possibly making it flee.
Flense (nec)HSU: With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.
PFS StandardForced Mercy (enc)HU: You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.
PFS StandardHarm (nec)H: Negative energy harms the living or heals the undead, either a single creature or all in a burst.
PFS StandardHeal (nec)H: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
PFS StandardHelpful Steps (con)H: You call forth a ladder or staircase to help you reach greater heights.
PFS StandardLock (abj)H: Make a lock hard to open.
PFS StandardMagic Stone (nec): Make ordinary stones into magical sling bullets that are especially dangerous to undead.
PFS StandardMagic Weapon (tra): Make a weapon temporarily magical.
PFS StandardMending (tra)H: Repair one non-magical item.
PFS StandardNecromancer's Generosity (nec)H: Heal your undead minion and protect it from positive energy.
PFS StandardNudge the Odds (div)HU: Cheat at gambling.
PFS StandardPet Cache (con): Hide a familiar or animal companion in a pocket dimension.
PFS StandardProtection (abj)U: Shield a creature against those of a chosen alignment.
PFS StandardPurify Food and Drink (nec): Make beverages and meals safe.
PFS StandardPurifying Icicle (evo)HU: You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
PFS LimitedPutrefy Food and Drink (nec)H: You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
PFS StandardQuick Sort (tra)H: Automatically sort many objects.
PFS StandardRay of Enfeeblement (nec): Sap a creature's strength.
PFS StandardRestyle (tra): Make permanent style changes to clothing.
PFS StandardSanctuary (abj): Protect a creature from being attacked.
PFS StandardSchadenfreude (enc): React to your critical failure to distract foes with their exultation.
PFS StandardSpirit Link (nec)H: Continually transfer your health to someone else.
PFS StandardSummon Lesser Servitor (con)H: Summon a minor celestial, monitor, or fiend.
PFS StandardSynchronize (div)H: Place sigils on your targets that flash at a prespecified time.
PFS StandardThoughtful Gift (con)H: Teleport an item to an ally's grasp.
PFS StandardVentriloquism (ill)H: Throw your voice.

Divine 2nd-Level Spells

PFS LimitedAdvanced Scurvy (nec): Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.
PFS StandardAugury (div): Predict whether a course of action brings good fortune.
PFS LimitedBlazing Blade (con)HRS: A scimitar-shaped beam of fiery light springs from your free hand.
PFS StandardBlood Vendetta (nec)H: Cause a creature that attacks you to start bleeding.
PFS LimitedBone Spray (nec)HSU: You fire a torrent of jagged bone shards from your hands.
PFS LimitedBoneshaker (nec)HSU: You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
PFS LimitedBralani Referendum (evo)HSU: You enforce fair play with punishing zephyrs.
PFS StandardBrand the Impenitent (abj): You brand the target with an ethereal copy of your deity’s religious symbol.
PFS StandardCalm Emotions (enc): Suppress strong emotions and hostility.
PFS StandardCharitable Urge (enc): Make a creature give away an object in its possession.
PFS LimitedClawsong (tra)HSU: You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
PFS StandardComprehend Language (div)H: A creature understands one language.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardCreate Food (con)H: Conjure food that can feed multiple creatures.
PFS StandardDancing Shield (evo)HU: You levitate the touched shield and orbit it around a nearby ally.
PFS StandardDarkness (evo)H: Suppress all light in an area.
PFS StandardDarkvision (div)H: See in the dark.
PFS StandardDeafness (nec): Make a creature deaf.
PFS StandardDeath Knell (nec): Finish off a creature who's near death.
PFS StandardDispel Magic (abj): End a spell or suppress an item's magic.
PFS StandardEndure Elements (abj)H: Protect a creature from severe cold or heat.
PFS StandardEnhance Victuals (tra)H: Improve food or drink and remove poisons.
PFS StandardFaerie Fire (evo): Colorful light prevents creatures from being concealed or invisible.
PFS LimitedFear the Sun (tra)HSU: You cause the creature's vision to become particularly sensitive.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardGentle Repose (nec)H: A corpse doesn't decay and can't become undead.
PFS StandardGhoulish Cravings (nec): Infect a creature with ghoul fever.
PFS LimitedGrave Impressions (nec)HSU: You project a fragment of your senses into the corpse.
PFS StandardGuiding Star (div): Constellations nudge the target to travel to a location you choose.
PFS LimitedHorrifying Blood Loss (enc)HSU: You curse the target, filling it with terror at the loss of its blood.
PFS LimitedImp Sting (nec)SU: You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
PFS LimitedImpeccable Flow (div)HSU: You attune yourself to an underlying cosmic order to the world.
PFS LimitedInner Radiance Torrent (nec)H: Gather spiritual energy to fire a storm of force bolts and beams.
PFS StandardInstant Armor (con): Set a contingency to return your armor to you.
PFS StandardLucky Number (div): Set a contingency to reroll a specific, randomly chosen d20 result.
PFS StandardMimic Undead (nec): Pretend to be undead.
PFS LimitedRadiant Field (evo)HSU: You create an area of bright light.
PFS StandardReaper's Lantern (nec): A ghostly lantern diminishes healing for the living and weakens undead.
PFS StandardRemove Fear (enc)H: Free a creature from its fright.
PFS StandardRemove Paralysis (nec)H: Free a creature from paralysis.
PFS StandardResist Energy (abj)H: Protect a creature from one type of energy damage.
PFS StandardRestoration (nec)H: Reduce a condition or lessen a toxin.
PFS StandardRestore Senses (nec)H: Remove a blinding or deafening effect.
PFS StandardSee Invisibility (div)H: See invisible creatures and objects.
PFS LimitedShadow Zombie (nec)HSU: You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.
PFS StandardShield Other (nec): Absorb half the damage an ally would take.
PFS StandardSilence (ill)H: Mute all sound from a creature.
PFS StandardSound Burst (evo)H: Damage and deafen creatures with a powerful din.
PFS StandardSpirit Sense (div)H: Find spirits and haunts.
PFS StandardSpiritual Weapon (evo)H: Materialize a deific weapon of force that appears and attacks repeatedly.
PFS StandardStatus (div)H: Keep track of a willing creature's location and well-being.
PFS StandardSudden Blight (nec)H: Decay living creatures and plants.
PFS StandardSummoner's Precaution (nec): Set a contingency to avoid being knocked out alongside your eidolon.
PFS StandardSummoner's Visage (tra)H: Change your eidolon to cosmetically appear to be your identical twin.
PFS LimitedSwallow Light (evo)HSU: You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.
PFS StandardUndetectable Alignment (abj)U: Make a creature or object appear neutral to alignment detection.
PFS LimitedVicious Jealousy (enc)HSU: The target is overcome by deep jealousy and resentment that twists its mind against other creatures.
PFS StandardWarrior's Regret (enc)H: Regrets overcome a foe when they harm others.
PFS StandardWater Breathing (tra)H: Allow creatures to breathe underwater.
PFS StandardWater Walk (tra)H: Buoy a creature so it can walk on water.

Divine 3rd-Level Spells

PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardBehold the Weave (div)H: View the timelines to make one more likely to occur
PFS StandardBind Undead (nec): Take control of a mindless undead.
PFS StandardBlindness (nec): Strike a target blind.
Caster's Imposition (abj)HSU: A magical interference prevents the target from contributing to any form of cooperative spellcasting.
PFS StandardChilling Darkness (evo)H: Ray of evil darkness deals cold damage, counteracts light, and harms celestials.
PFS StandardCircle of Protection (abj)HU: A creature emits an aura that protects those within against an alignment.
PFS StandardClaim Curse (nec): Draw a creature's curse into you temporarily.
PFS StandardConsecrate Flesh (tra)HU: Through the strength of your faith, your body becomes infused with holy energy.
PFS StandardCrisis of Faith (enc)H: Cause mental damage and possibly make a worshipper unable to cast spells.
PFS StandardDream Message (enc)H: Send a message that arrives in a dream.
PFS StandardFamiliar's Face (div): Implant your senses in your animal companion or familiar.
PFS StandardFocusing Hum (div): A pleasant hum helps resist distractions
PFS StandardGlyph of Warding (abj): Store a spell in a symbol to make a trap.
PFS StandardHeroism (enc)H: Stoke a creature's inner heroism to make it more competent.
PFS StandardImpending Doom (div)H: Make a foe witness its potential death and become distressed.
PFS LimitedInfectious Ennui (enc)HRS: With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.
PFS StandardLife Connection (nec): Set a contingency to take damage for an ally.
PFS StandardLife Pact (nec)HU: Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
PFS StandardLocate (div)HU: Learn the direction to an object.
PFS StandardMartyr's Intervention (nec)U: You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
PFS StandardMind of Menace (enc): Set a contingency to punish a foe's mental effect and protect yourself from it.
PFS LimitedMoonlight Ray (evo)HSU: You unleash a holy beam of freezing moonlight.
PFS StandardNeutralize Poison (nec): Cure a poison afflicting a creature.
PFS StandardOrgansight (div)H: See a foe's organs, and use your knowledge to deal precision damage.
PFS StandardPercussive Impact (evo)HU: You lob a compressed ball of sound at a foe.
PFS StandardPositive Attunement (nec)H: Attune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.
PFS StandardRemove Disease (nec): Cure a disease afflicting a creature.
PFS StandardRoaring Applause (enc)H: Force the target to cheer and applaud you.
PFS StandardRouse Skeletons (nec)H: Rouse a squadron of skeletons to claw your foes.
PFS StandardSafe Passage (abj)H: Make an area safe to move through.
PFS StandardSanctified Ground (abj): Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.
PFS StandardSearing Light (evo)H: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShow the Way (div)H: You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.
PFS StandardSign of Conviction (con)HU: You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.
PFS StandardSoothing Blossoms (con): Flowers assist recovery from persistent damage and afflictions.
PFS StandardSparkleskin (tra)U: You coat a creature's body in a layer of brilliantly sparkling glitter.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardWall of Virtue (evo)HU: You create a translucent wall of light, which draws power from the celestial realms.
PFS StandardWanderer's Guide (div): Find an ideal route to a location.
PFS StandardWarding Aggression (abj): Strike an enemy to improve your defense against it, and extend the spell with further attacks.
PFS StandardWeb of Eyes (div): Put scrying sensors on creatures, allowing them to share their vision with others.
PFS StandardWhirling Scarves (abj)H: You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.
PFS StandardZone of Truth (enc)U: Designate an area where creatures are compelled to be truthful.

Divine 4th-Level Spells

PFS StandardAir Walk (tra): Walk on air as though it were solid ground.
PFS StandardAnathematic Reprisal (enc)H: Cause mental pain to one who commits anathema against your deity.
PFS StandardBloodspray Curse (nec)H: Curse a foe with deeper wounds and bleeding.
PFS LimitedCloak of Light (nec)HSU: You surround yourself in holy light that restores the living and rebuffs undead.
PFS LimitedCompel True Name (enc)R: You instruct the target to do something, compelling obedience by calling it by its true name.
PFS LimitedDawnflower's Light (div)HRS: The object glows with soft golden light that lays bare the truth, reveals hidden objects, and shines supernatural light on false orders.
PFS StandardDetect Creator (div)R: You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
PFS StandardDimensional Anchor (abj): Keep a creature from teleporting or traveling to other planes.
Dirge of Remembrance (nec)HSU: You sing a funereal dirge to force restless spirits to fully manifest in the Material Plane.
PFS StandardDiscern Lies (div)U: Expertly detect lies and falsehoods.
PFS StandardDivine Wrath (evo)H: Damage and hinder creatures of alignments opposed by your deity.
PFS StandardDull Ambition (enc): Curse a creature with an unfortunate lack of ambition.
PFS StandardEnervation (nec)H: Drain a creature's vigor.
PFS StandardEnhance Senses (div)HU: You enhance the target's senses.
Forgotten Lines (div)HRS: Restore destroyed or censored text.
PFS StandardFreedom of Movement (abj): A creature overcomes hindrances to its movement.
PFS RestrictedGhostly Tragedy (div)U: Have spirits reenact a violent event.
PFS LimitedGirzanje's March (enc)HSU: You sing a prayer for war, inspiring valor in allies who hear your song.
PFS StandardGlobe of Invulnerability (abj)U: Magical sphere counteracts spells that would enter it.
PFS StandardHoly Cascade (evo)H: Turn a vial of holy water into an explosion of blessed water.
PFS StandardImplement of Destruction (enc)H: A single weapon fills an enemy's mind with existential dread
Internal Insurrection (nec)RS: You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
PFS StandardMagic Mailbox (con)U: Interdimensionally link two containers.
PFS LimitedMovanic Glimmer (enc)HSU: You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.
Necrotic Radiation (nec)HSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardOutcast's Curse (enc): Curse a creature to be off-putting and grating.
PFS StandardPainful Vibrations (evo)H: Damage, deafen, and sicken a foe with sonic vibrations.
PFS StandardPernicious Poltergeist (nec)H: Call forth a poltergeist to make mischief.
PFS LimitedPhantasmal Protagonist (ill)HRS: You create a phantasmal incarnation of a significant character from a novel, historical work, or religious parable.
Procyal Philosophy (enc)SU: The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.
PFS StandardRadiant Beam (evo)HU: You fire a beam of blinding light from your outstretched hands.
Radiant Heart of Devotion (con)HSU: You speak a fervent prayer for the heavens to assist you and your righteous allies.
PFS StandardRead Omens (div)U: Get a piece of advice about an upcoming event.
PFS StandardRemove Curse (nec): Counteract a curse afflicting a creature.
PFS StandardSanguine Mist (nec)H: Create a cloud of life-draining fog that siphons vitality into you.
PFS StandardSeal Fate (nec)H: Curse a creature to be harmed by a certain type of damage.
PFS StandardSoothing Spring (nec)H: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpell Immunity (abj): Name a spell to negate its effects on you.
PFS LimitedSpiritual Anamnesis (nec)SU: Overwhelm a target with memories of a past life.
PFS StandardSpiritual Attunement (abj)HU: Attune to an aligned plane to protect yourself and harm creatures opposed to that plane.
Steal Voice (nec)SU: You steal a creature's voice, rendering them mute.
PFS StandardTalking Corpse (nec)U: Have a corpse answer three questions.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVital Beacon (nec)H: Radiate vitality that heals creatures that touch you.

Divine 5th-Level Spells

PFS StandardAbyssal Plague (nec): Inflict a draining curse.
PFS LimitedBandit's Doom (abj)H: Set up a ward to protect an item.
PFS StandardBanishment (abj)H: Send a creature back to its home plane.
PFS StandardBelittling Boast (enc)HU: You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents.
PFS LimitedBlackfinger's Blades (tra)SU: You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
PFS StandardBlessing of Defiance (abj): Boost one of an ally's defenses.
PFS StandardBlink Charge (con)H: Teleport and attack with magical force.
PFS LimitedBlood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBreath of Life (nec): React to revive a creature at the moment of its death.
PFS StandardDeath Ward (abj): Protect a creature against negative energy.
PFS StandardDrop Dead (ill)HU: The target appears to die but actually turns invisible.
PFS StandardFlame Strike (evo)H: Call divine fire from the sky.
PFS StandardHealing Well (nec)H: Create a well that you and your allies can use to heal.
PFS StandardInevitable Disaster (div)H: Twist fate to damage a foe in the near future.
PFS StandardInvoke Spirits (nec)H: Call a group of ghostly apparitions to attack your foes.
PFS LimitedLashunta's Life Bubble (abj)HSU: You create a replenishing protective bubble of fresh, temperate air around the target.
PFS LimitedMirecloak (div)SU: You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.
PFS StandardMirror Malefactors (ill)H: Mirrors surround a target, and the reflections attack them repeatedly.
PFS StandardPrying Eye (div): An invisible eye transmits what it sees to you.
PFS StandardRallying Banner (ill)U: You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands.
Ravening Maw (nec)HSU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
PFS StandardRepelling Pulse (evo)H: Telekinetically knock creatures back and damage them with force.
PFS StandardRewinding Step (tra)H: Anchor your location in time so you can quickly return.
PFS StandardRip the Spirit (nec)H: Tear at a living creature's spirit with negative energy to damage and drain it.
Ritual Obstruction (abj)SU: You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.
PFS StandardScouring Pulse (evo)HU: You inundate the area with concentrated positive energy, which scours away the stain of undeath.
PFS StandardSending (div): Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardShadow Blast (evo)H: Shape a cone of shadow to deal damage of a type you choose.
PFS LimitedSoulshelter Vessel (nec)HSU: You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body.
PFS StandardSpiritual Guardian (abj)H: Create a magical guardian to attack at your command and take damage for your allies.
Spiritual Torrent (nec)HSU: You release your spiritual essence in a torrential blast of energy, dealing 10d6 damage.
PFS StandardSummon Anarch (con)H: Summon a chaotic celestial, monitor, or fiend.
PFS StandardSummon Axiom (con)H: Summon a lawful celestial, monitor, or fiend.
PFS StandardSummon Celestial (con)H: Conjure a celestial to fight on your behalf.
PFS StandardSummon Fiend (con)H: Conjure a fiend to fight on your behalf.
PFS StandardSummon Healing Servitor (nec)HU: You call forth a servitor forged from raw positive energy to heal and bolster your allies.
PFS StandardTemporary Glyph (abj): Quickly scribe a short-lived glyph to blast foes.
PFS StandardTongues (div)HU: Let a creature understand and speak all languages.
PFS StandardWall of Flesh (nec): Spawn a wall of living flesh.

Divine 6th-Level Spells

PFS StandardAwaken Entropy (nec)H: Age creatures and objects to dust
PFS StandardBlade Barrier (evo)H: Form a wall of swords made of force.
PFS StandardBlinding Fury (enc): Curse a creature that attacks you, making its victims become invisible to it.
Bound in Death (nec)HSU: You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.
PFS LimitedCatch Your Name (div)R: You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
PFS StandardDaemon Form (tra): Turn into a daemon battle form.
PFS StandardDemon Form (tra): Turn into a demon battle form.
PFS StandardDevil Form (tra): Turn into a devil battle form.
PFS StandardField of Life (nec)H: Create a positive energy field that heals those within.
PFS LimitedGray Shadow (nec)SU: You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.
PFS LimitedMantle of Heaven's Slopes (tra)SU: You surround yourself in a mantle of heavenly power, invoking the power of the layers of the celestial mountain above.
PFS StandardNecrotize (nec)H: Necrotize a foe's body, harming and randomly debilitating them.
PFS StandardRaise Dead (nec)HU: Return a dead creature to life.
Ravenous Darkness (nec)SU: You create a shroud of magical darkness that feeds on those inside it.
PFS StandardRepulsion (abj): Prevent creatures from approaching you.
PFS StandardRighteous Might (tra)H: Turn into a battle form with divine armaments.
PFS StandardScintillating Safeguard (abj)H: Reactively protect multiple creatures from harm with a magic barrier.
PFS StandardSpellwrack (abj): Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.
PFS StandardSpirit Blast (nec)H: Damage a creature's spiritual essence.
PFS StandardStone Tell (evo)U: Speak to spirits within natural stone.
PFS StandardStone to Flesh (tra): Turn a creature turned to stone back to flesh.
Suffocate (nec)HSU: You forcefully and cruelly draw the living breath from a creature's lungs, dealing 4d8 bludgeoning damage.
PFS StandardSuspended Retribution (div)H: See disaster in the future that strikes when the target takes a specific action
PFS LimitedTemporal Ward (abj)HRS: You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.
PFS StandardTrue Seeing (div): See through illusions and transmutations.
PFS StandardVampiric Exsanguination (nec)H: Draw blood and life force from creatures in a cone.
PFS StandardZealous Conviction (enc)H: Instill unshakable conviction and zeal in willing creatures.

Divine 7th-Level Spells

PFS StandardAngel Form (tra)H: Transform into an angel battle form.
PFS StandardCosmic Form (tra): Turn into a battle form based on the sun or moon.
PFS StandardDeity's Strike (evo)H: Enormous deific weapon falls onto a foe from the sky.
PFS StandardDimensional Lock (abj)U: Prevent teleportation and planar travel.
PFS StandardDivine Decree (evo)H: Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.
PFS StandardDivine Vessel (tra)H: Take on aspects of a servitor of your deity.
PFS StandardEclipse Burst (nec)H: A globe of freezing darkness explodes in the area.
PFS StandardEnergy Aegis (abj)H: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardEthereal Jaunt (con)HU: Use the Ethereal Plane to move through objects and into the air.
PFS StandardFinger of Death (nec)H: Point at a creature to deal negative damage and possibly kill it instantly.
PFS StandardInexhaustible Cynicism (enc): Make creatures paranoid and cynical.
PFS LimitedMoonburst (evo)HSU: A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
PFS StandardPlane Shift (con)U: Transport creatures to another plane of existence.
PFS StandardRegenerate (nec)H: Cause a creature to heal over time, regrow organs, and reattach body parts.
PFS LimitedReturn to Essence (abj)HRS: You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
PFS StandardSunburst (evo)H: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardTempest of Shades (nec): Summon an incarnate tornado of undead shades to drain and frighten foes.

Divine 8th-Level Spells

PFS StandardAntimagic Field (abj)R: Magic doesn't function in an area around you.
PFS StandardCanticle of Everlasting Grief (enc): Mournful dirge frightens and mentally damages a foe, preventing its bonuses.
PFS LimitedDevour Life (nec)HSU: You attempt to utterly consume the target's life force.
PFS StandardDiscern Location (div)U: Discover a target's exact location within unlimited range.
PFS StandardDivine Armageddon (nec)H: Call on your deity to bring about a cataclysm.
PFS StandardDivine Aura (abj): Allies in an aura have better defenses and are protected against one alignment.
PFS StandardDivine Inspiration (enc): Spiritual energy recovers a creature's expended spell.
PFS StandardMoment of Renewal (nec): Give a day's recovery in an instant.
PFS StandardSpiritual Epidemic (nec): Weaken a target with a communicable curse.
PFS StandardSummon Deific Herald (con): Summon an incarnate representative of your deity, with effects depending on alignment.

Divine 9th-Level Spells

PFS LimitedAstral Labyrinth (abj)HSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardBind Soul (nec)U: Imprison a dead creature's soul.
PFS StandardCrusade (enc)HU: Creatures become dedicated to a cause of your choice.
PFS StandardForesight (div): Sense when a creature is in danger and react to protect it with good fortune.
PFS StandardMassacre (nec)H: Instantly kill multiple creatures.
PFS StandardOverwhelming Presence (enc): Take on the majesty of a god.
PFS StandardProliferating Eyes (div): You implant a contagious, scrying eye that spreads to others by touch.
PFS StandardTelepathic Demand (enc): Send a mental message that impels a creature toward a course of action.
Undertaker (nec)RS: You point your finger toward the target and whisper an epitaph that promises to grace their gravestone in the near future.
PFS StandardVoracious Gestalt (nec)H: Create a spirit gestalt that eats souls and grows stronger.
PFS StandardWail of the Banshee (nec): Scream, dealing damage and draining creatures.
PFS StandardWeapon of Judgment (evo)H: Form a weapon to enforce war or peace.

Divine 10th-Level Spells

PFS StandardAvatar (tra): Transform into a battle form determined by your deity.
PFS StandardFated Confrontation (div): Isolate two fated opponents and let them twist each other's fate.
PFS StandardGate (con)U: Tear open a portal to another plane.
PFS StandardIndestructibility (abj): Become briefly immune to everything.
PFS StandardMiracle (div): Ask for a blessing to duplicate divine spells.
PFS LimitedNullify (abj): React to automatically counteract a spell and take backlash damage.
PFS StandardRemake (con)U: Recreate a destroyed object.
PFS StandardRevival (nec): Heal creatures in an area and return the dead to life temporarily.