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The Looksee Man

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Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite The Looksee ManCreature 5

Legacy Content

Unique NE Medium Fetchling Human Shadow 
Source Pathfinder #187: The Seventh Arch pg. 39
Male fetchling engineer
Perception +16; darkvision
Languages Aklo, Common, Draconic, D'ziriak, Shadowtongue, Sylvan
Skills Acrobatics +12, Arcana +14, Crafting +14, Medicine +12, Nature +10, Occultism +14, Stealth +12
Str +0, Dex +4, Con +2, Int +4, Wis +3, Cha -2
Items dagger, greater stalk goggles, padded armor, ring with Nethys mask sigil, spellbook
AC 23; Fort +13, Ref +16, Will +16
HP 85
Shadow Blending When the Looksee Man is concealed as a result of dim light, the flat check to target him has a DC of 9, not 5.Stalk Goggles Specialist As long as he wears his greater stalk goggles, the Looksee Man can't be flanked by creatures of 4th level or lower.
Speed 25 feet
Melee [one-action] dagger +14 [+10/+6] (agile, versatile S), Damage 1d4+2 piercingRanged [one-action] dagger +14 [+10/+6] (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercingWizard Prepared Spells DC 23, attack +16 (+4 dmg); 2nd acid arrow, scorching ray (2), spider climb; 1st magic missile, shocking grasp; Cantrips (2nd) mage hand, shield, tanglefoot
Transmutation School Spell 1 Focus Point, (+4 dmg); 1st physical boost
Occult Innate Spells DC 23 (+4 dmg); 1st illusory disguise
Shadow Stride [one-action] (illusion, occult, shadow) Requirements The Looksee Man is in dim light; Effect The Looksee Man Strides. He has a +10-foot status bonus to his Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the Looksee Man remains concealed by dim light until the end of the movement, even if he leaves dim light during the Stride.