Awakened Metal ShotItem 17+
Legacy Content
Uncommon Consumable Evocation Magical
Source Guns & Gears pg. 168 2.0
Ammunition round; Bulk —
Activate [one-action] Interact
These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.
Awakened Metal Shot (Awakened Cold Iron Shot)
Item 17Source Guns & Gears pg. 168 2.0Price 2,300 gp
The shot is a high-grade
cold iron bullet. The awakened cold iron attempts to disrupt
enchantments the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to
counteract the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a
demon or
fey, you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is
stupefied 1 for 1 minute instead.
Awakened Metal Shot (Awakened Silver Shot)Item 17
Source Guns & Gears pg. 168 2.0Price 2,300 gp
The shot is a high-grade
silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose
devils and
werecreatures. On a hit, it attempts to
counteract any
polymorph effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the
Change Shape ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is
enfeebled 1 for 1 minute instead.
Awakened Metal Shot (Awakened Adamantine Shot)Item 18
Source Guns & Gears pg. 168 2.0Price 3,500 gp
The shot is a high-grade
adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a
golem or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become
flat-footed for 1 minute instead. Because adamantine is uncommon, this version of
awakened metal shot is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book.