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Awakened Metal ShotItem 17+

Legacy Content

Uncommon Consumable Evocation Magical 
Source Guns & Gears pg. 168 2.0
Ammunition round; Bulk
Activate [one-action] Interact
These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect.

PFS StandardAwakened Metal Shot (Awakened Cold Iron Shot)Item 17

Source Guns & Gears pg. 168 2.0
Price 2,300 gp
The shot is a high-grade cold iron bullet. The awakened cold iron attempts to disrupt enchantments the target placed on others' minds. You can name a creature you believe to be enchanted by your target or allow the shot to choose an enchanted creature randomly. On a hit, the shot attempts to counteract the enchantment the target is using to manipulate that creature's mind. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a demon or fey, you get a success instead. If you hit a demon or fey with no active enchantment effects on other creatures, the target is stupefied 1 for 1 minute instead.

PFS StandardAwakened Metal Shot (Awakened Silver Shot)Item 17

Source Guns & Gears pg. 168 2.0
Price 2,300 gp
The shot is a high-grade silver bullet. The awakened silver gleams with altered celestial moonlight designed to weaken and expose devils and werecreatures. On a hit, it attempts to counteract any polymorph effect on the target. The counteract level is 9, and the counteract modifier is +27. If you fail (but don't critically fail) the counteract check against a devil or a werecreature, you get a success instead. If you counteracted the Change Shape ability, the creature can't use that ability again for 1 round, or 1 minute on a critical success. If you hit a devil or werecreature not under a polymorph effect, the target is enfeebled 1 for 1 minute instead.

PFS StandardAwakened Metal Shot (Awakened Adamantine Shot)Item 18

Source Guns & Gears pg. 168 2.0
Price 3,500 gp
The shot is a high-grade adamantine bullet. The awakened adamantine breaks through any resistance. The shot ignores the first 20 resistance a creature has to physical damage, all damage, or piercing or bludgeoning damage. Against a golem or creature who already has a resistance bypassed by adamantine, or a weakness to adamantine, the shot shatters the target's defenses, causing them to become flat-footed for 1 minute instead. Because adamantine is uncommon, this version of awakened metal shot is uncommon even for gunslingers or other characters with access to uncommon guns and bullets from this book.