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PFS StandardVilderavn

In their true form, a vilderavn is a great raven with a wingspan of 6–8 feet. Adaptable shapeshifters, they can change to the fighting forms of a snarling wolf, a hybrid of both wolf and raven, and a tall humanoid in black armor with a massive greatsword. More sinister is their ability to assume a humanoid guise suited to insinuating themselves into the retinues of boastful mortal rulers. With historical knowledge and clever rumormongering, they goad the proud into squabbles, feuds, and ultimately wars. The vilderavn stays at the ruler's side until victory is within grasp, the war almost won, then exacts the cruel stroke of betrayal. Their magic turns the mortals against each other, and the vilderavn's sword falls swiftly.

Recall Knowledge - Fey (Nature): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

VilderavnCreature 16

Rare Medium Fey 
Source Monster Core pg. 340
Perception +28; greater darkvision, truesight
Languages Aklo, Common, Diabolic, Fey; truespeech
Skills Acrobatics +30, Athletics +32, Deception +29, Heraldry Lore +26, Society +24, Stealth +32, Warfare Lore +26
Str +8, Dex +6, Con +5, Int +4, Wis +4, Cha +7
AC 40; Fort +25, Ref +30, Will +28
HP 300; Immunities curse, death effects, drained, fear; Weaknesses cold iron 10
Aura of Disquietude (aura, emotion, fear, mental) 30 feet, DC 35. As frightful presence, plus a creature frightened by the aura becomes suspicious; it doesn't count any other creature as its ally and can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.Reactive Strike [reaction]
Speed 40 feet, fly 120 feet
Melee [one-action] greatsword +34 [+29/+24] (magical, versatile P), Damage 3d12+16 slashing plus bloodbirdMelee [one-action] jaws +32 [+27/+22] (magical), Damage 3d8+16 piercing plus bloodbirdMelee [one-action] talon +32 [+28/+24] (agile, magical), Damage 3d8+16 slashing plus bloodbirdOccult Innate Spells DC 37; 8th suggestion; 5th outcast's curse (at will rewrite memory), suggestion (at will), translocate, wave of despair (at will); Constant (6th) truesight, truespeech
Bloodbird (curse, occult) A creature hit by a vilderavn's melee attack becomes cursed. It takes 2d6 persistent bleed damage that's difficult to stanch. The DC to stop the bleeding using Administer First Aid is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding.Change Shape [one-action] (concentrate, occult, polymorph) The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strikes only in a form that has that body part, and their greatsword only in knight form.Souleater (occult) If the vilderavn kills a humanoid with a critical hit using their jaws Strike, they rip out and devour the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 34 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails.

Sidebar - Additional Lore The Creation of Vilderavns

Legends say a fey lord created the vilderavns as a weapon against those who ruined the land with their iron armaments. Vilderavns would exploit the hubris of mortals and devour their souls after death. With this goal, vilderavns hid in various forms to watch and learn human ways, and they executed their calling with great subtlety but no mercy. No mortal knows if this legend is true or spread by vilderavns to imply a purpose for their heartless cruelty.