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Tarrasque, The Armageddon Engine

The most powerful spawn is Tarrasque, whose legend spread across countless worlds beyond Golarion. Its destruction of the nation of Ninshabur and its march across Avistan in –632 AR culminated in the destruction of the flying Shory city of Kho before this spawn was sealed away in a remote cavern.

Recall Knowledge - Beast (Arcana, Nature): DC 60
Unspecific Lore: DC 58
Specific Lore: DC 55

Elite | Normal | Weak
Proficiency without Level

TarrasqueCreature 25

Legacy Content

Unique CE Gargantuan Beast 
Source Pathfinder #150: Broken Promises pg. 80
Perception +48; darkvision, scent (imprecise) 120 feet
Languages Aklo; can't speak any language
Skills Acrobatics +47, Athletics +50
Str +12, Dex +9, Con +12, Int -3, Wis +9, Cha +7
AC 54; Fort +47, Ref +37, Will +39; +2 status to all saves vs. magic
HP 540, regeneration 50; Immunities acid, clumsy, disease, drained, enfeebled, mental, paralyzed, persistent damage, petrified, poison, polymorph, stupefied; Resistances fire 25, physical 25
Carapace Tarrasque is immune to cones, lines, rays, and magic missile spells. These effects bounce harmlessly off its scales. Frightful Presence (aura, emotion, fear, mental) 300 feet, DC 39 Inexorable Tarrasque recovers from the slowed and stunned conditions at the end of its turn. It’s also immune to penalties to its Speeds, and it ignores difficult terrain and greater difficult terrain. Reactive Tarrasque gains 3 reactions each round. It can still use only one reaction per trigger. Attack of Opportunity [reaction] Reflect [reaction] Trigger Tarrasque’s carapace deflects an effect. Effect The effect is redirected back at its source.
Speed 50 feet, swim 50 feet
Melee [one-action] jaws +45 [+40/+35] (chaotic, evil, magical, reach 20 feet), Damage 5d12+20 piercing plus Improved GrabMelee [one-action] claw +45 [+41/+37] (agile, chaotic, evil, magical, reach 15 feet), Damage 5d10+20 slashingMelee [one-action] tail +45 [+40/+35] (chaotic, evil, magical, reach 30 feet), Damage 4d12+20 bludgeoningMelee [one-action] horn +45 [+40/+35] (chaotic, evil, magical, reach 15 feet), Damage 4d10+20 piercingRanged [one-action] spine +45 [+40/+35] (brutal, chaotic, evil, magical, range increment 120 feet), Damage 3d10+20 piercingDestructive Frenzy [three-actions] Tarrasque makes a jaws Strike, two claw Strikes, two horn Strikes, and one tail Strike in any order.Fast Swallow [reaction] Trigger Tarrasque Grabs a creature with its jaws; Effect Tarrasque uses Swallow Whole.Spine Volley [two-actions] Tarrasque flings spines in a 120-foot cone, dealing 3d10+20 piercing damage to each creature in the area (DC 53 basic Reflex save). Tarrasque can’t use Spine Volley again for 1d4 rounds.Swallow Whole [one-action] (attack) Huge, 10d6+12 bludgeoning plus 10d6 acid, Rupture 50Trample [three-actions] Huge or smaller, claw, DC 49. When Tarrasque Tramples, it can Stride up to triple its Speed.

All Monsters in "Spawn of Rovagug"

NameLevel
Kothogaz, Dance Of Disharmony21
Tarrasque, The Armageddon Engine25
Xotani, The Firebleeder20

Spawn of Rovagug

Source Pathfinder #150: Broken Promises pg. 80
The spawn are titanic terrors of immense size and strength that live only to destroy. Tarrasque and Xotani are but two of Rovagug’s spawn. Others, including Chemnosit (the Monarch Worm), Kothogaz (the Dance of Disharmony), and Volnagur (the End-Singer) hold places of horror in the history of various regions, but the most famed is Ulunat (the Unholy First), whose beetle-like carcass remains sprawled in Sothis, the capital of Osirion.

Sidebar - Advice and Rules Hibernating Spawn

All spawn of Rovagug can sleep for centuries and do not need to eat, drink, or even breathe while hibernating. While hibernating, a spawn’s resistances double in value. It cannot be located by divination effects, and for any saving throw, it uses the outcome for one degree of success better than the result.

Sidebar - Advice and Rules Slaying Spawn

A spawn of Rovagug has regeneration powerful enough to revive it even if slain by a death effect. If the spawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 Hit Point. It can be banished, imprisoned, or transported away as a means to save a region, or kept in a state of dying by an effect that deals constant damage. A complex and expensive ritual culminating in a word that douses Xotani’s flames can be used to deactivate its regeneration, but no method of deactivating Tarrasque’s regeneration has yet been discovered.