Adventures | Articles | Deities | Domains | Languages | Planes

Dimensions | Inner Sphere Planes | Outer Sphere Planes | Transitive Planes

There is a Legacy version here.


Source GM Core pg. 179
Category Outer Sphere Planes
Divinities Abadar, Brigh, Chaldira, halfling pantheon, Irori, Lissala, Milani, Norgorber, primal monitors
Native Inhabitants aeons, shades (remade)
Axis is a realm of pure, absolute order, unhindered by moral concerns. The plane takes the form of a vast, gleaming, perfectly structured city. Built at the base of Pharasma’s Spire, the Perfect City is a bulwark against the chaos of the Maelstrom and the Outer Rifts, with vast mechanical armies marching forth to explore, define, and pacify an imperfect, unruly universe. Axis is also home to axiomites: beings composed of living mathematics and equations. Axiomites continue to work on their organization of the cosmos but increasingly turn their attentions to the planar city of Axis itself; as with any city, Axis requires nonstop maintenance and improvement in order to resist the march of time.

Axis’s natives are far from the only inhabitants of their cosmopolitan realm. Devils and archons often visit along with shades, mortal travelers, and smaller numbers of most every other kind of extraplanar being. Abadar and other deities make their homes in the realm. The empty, former domain of Aroden languishes here, while below the streets lies Norgorber’s domain, a labyrinthine undercity.