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There is a Legacy version here.

PFS StandardDivine Infusion [one-action] Feat 4

Cleric Concentrate Spellshape 
Source Player Core pg. 116 2.0

You pour energy into the subject of your healing to empower its attacks. If the next action you use is to cast harm or heal to restore Hit Points to a single creature, the target then deals an additional 1d6 damage with its melee weapons and unarmed attacks until the end of its next turn. The damage type is void if you cast harm and vitality if you cast heal.

If the spell cast is at least 5th rank, this damage increases to 2d6, and if the spell is at least 8th rank, the damage increases to 3d6.

Traits

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Spellshape:

Actions with the spellshape trait tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.