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PFS StandardGimmerling

Gimmerlings are small, shapeshifting fey who stage ambushes to sate their endless hunger and childish greed. These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is seeing these traps sprung or the weapons wielded. When on the Material Plane, they are frequently found in urban areas, particularly slums or other parts of town where they can either go unnoticed or be easily forgotten—and have plenty of victims to choose from.

A typical gimmerling disguises itself as an endangered child, doing so in hopes of drawing creatures close enough to rob. The gimmerling puts itself in apparent danger using a trap, construct, or bribed ally, or even a coerced monster like a redcap.

Because gimmerlings sometimes trade obscure smithing or trapping techniques in exchange for gifts that sate their curiosity, their greed, or their hunger, they have at times been worshipped as minor gods of the forge. Some disciplined gimmerlings work as honored artisans, elite guards, or spies for the demigods known as the Eldest who dwell in the depths of the First World.

Recall Knowledge - Fey (Nature): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

GimmerlingCreature 12

Legacy Content

Uncommon LE Small Fey 
Source Bestiary pg. 177
Perception +21; hungersense (imprecise) 30 feet, low-light vision
Languages Aklo, Common, Sylvan
Skills Crafting +23, Deception +25, Nature +21, Stealth +25, Thievery +25
Str +4, Dex +7, Con +4, Int +5, Wis +3, Cha +4
Hungersense Hungersense allows the gimmerling to sense creatures that require food to live.
Items +1 striking hand crossbow (20 bolts)
AC 34; Fort +22, Ref +25, Will +19
HP 235; Weaknesses cold iron 10
Treacherous Aura (aura, primal, transmutation) 15 feet. Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating difficult terrain. Trip Up [reaction] Trigger A creature critically fails a melee attack to hit the gimmerling or moves into a space within the gimmerling’s treacherous aura. Effect The triggering creature must attempt a DC 32 Reflex save. Critical Success The target is unaffected. Success The target is flat-footed until the start of its next turn. Failure The target takes 2d10 bludgeoning damage and is flat-footed until the start of its next turn. Critical Failure As failure, and the target is knocked prone.
Speed 30 feet; trickster’s step
Melee [one-action] claw +26 [+22/+18] (agile, finesse), Damage 2d8+7 slashing plus DisarmMelee [one-action] jaws +26 [+21/+16] (finesse), Damage 3d8+7 piercing plus 2d6 poisonRanged [one-action] hand crossbow +28 [+23/+18] (range increment 60 feet, reload 1), Damage 2d6+3 piercing plus 2d6 poisonChange Shape [one-action] (concentrate, polymorph, primal, transmutation) The gimmerling changes into its natural form or that of any humanoid. In humanoid form, it loses its treacherous aura, and its equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching Strike. If it loses its claw Strike, it gains a fist Strike that is identical except that it deals bludgeoning damage.Disarm [two-actions] Requirement The gimmerling’s last action was a success with a Strike that has Disarm in its damage entry. Effect The gimmerling knocks a held or carried weapon to the ground in the target’s space.Sneak Attack The gimmerling deals 2d6 extra precision damage to flat-footed creatures.Trickster's Step The gimmerling ignores difficult terrain and doesn’t trigger traps with its movement.

Sidebar - Locations Gimmerling Locations

Gimmerlings are more common in the First World than on the Material Plane and favor hunting grounds on the verges of dangerous places where they might encounter protective creatures to mislead with their disguises.

Sidebar - Treasure and Rewards Gimmerling Treasure

Gimmerlings collect weapons, traps, mechanical novelties, and dangerous magic items. A gimmerling is likely found with tools (like artisan’s tools, repair kits, and thieves’ tools) and items it can use to appear more vulnerable, such as locks, manacles, and snare kits (which it feigns being trapped by).