There is a Legacy version
here.

Norgorber (Blackfingers, Father Skinsaw, The Gray Master, The Reaper of Reputation)
Source Divine Mysteries pg. 82,
Player Core pg. 37 2.0Norgorber is the most mysterious of the Ascended, the group of mortals who assumed godhood after passing the Test of the Starstone. Unlike Iomedae’s and Cayden Cailean’s mortal existences, Norgorber’s life before his ascension is a mystery; the god himself has shrouded details of his mortal life in secrecy. This is no surprise to those familiar with Norgorber—he is the master of all secrets, a calculating manipulator who cleverly and ruthlessly wields the power of hidden knowledge to achieve his own ends. Only his most trusted worshippers know enough about his goals to assist in the god’s plans, and even those worshippers often have their memories modified after their parts in Norgorber’s schemes are complete.
Category Gods of the Inner SeaEdicts keep your true identity secret, sacrifice anyone necessary, take every advantage in a fight, work from the shadows
Anathema allow your true identity to be connected to your foul dealings, share a secret freely, show mercy
Areas of Concern greed, murder, poison, secrets
Religious Symbol one-eyed mask
Sacred Animal spider
Sacred Color(s) black, gray
Pantheons/Covenants Shadow CabinetDevotee Benefits
Divine Attribute Dexterity or Intelligence
Divine Font harmDivine Sanctification can choose unholy
Divine Skill StealthFavored Weapon shortswordDomains death,
secrecy,
trickery,
wealthThose who would prevent a soul from reaching the afterlife draw Pharasma's ire, but those who merely dabble in pursuits like lengthening their life or resurrection are usually ignored, as Pharasma is patient and eventually death comes for all.
Source Divine Mysteries pg. 89Minor Boon: You see a momentary, prophetic glimpse of your fate. Once, you gain a +2 status bonus to a single check; you can apply this bonus after you determine the result, and it can potentially change the degree of success.
Moderate Boon: You gain a greater mastery over the energies of life and death. Your Strikes deal 1 positive damage to undead. Your spells that deal vitality damage to undead gain a +1 status bonus to damage per spell level, and your spells that heal the living gain a +1 status bonus to the Hit Points restored per spell level.
Major Boon: Pharasma keeps you alive to fulfill your fate. The GM secretly chooses a fate Pharasma knows you must fulfill. Until you fulfill this fate, any time you would die, a grave but nonfatal misfortune befalls you instead. You take at least a full day to recuperate, and you potentially face permanent consequences, but you don’t die. If you would have died even once without this boon, once your fate is complete, you let out a final sigh and then die peacefully.
Minor Curse: Horrifying or enticing visions of your final judgment distract you from the task at hand. You take a –2 status penalty to initiative rolls.
Moderate Curse: Fate turns against you and reveals dire portents. Divinations such as
augury cast by you or that involve you always suggest woe. Once per day after you attempt a check, the GM can make the result of the roll a natural 1.
Major Curse: Pharasma wills the end of your life and your lineage. You become unable to have children (or otherwise procreate by any means, including create spawn abilities) and are permanently
doomed 2.