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Blood-Pear Tree

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 46
Unspecific Lore: DC 44
Specific Lore: DC 41

Elite | Normal | Weak
Proficiency without Level

Blood-Pear TreeCreature 17

Legacy Content

Unique NE Huge Undead 
Source Pathfinder #191: The Destiny War pg. 55
Variant corpseroot
Perception +12; darkvision
Languages Arboreal, Necril, Sylvan; (can't speak any language)
Skills Athletics +15, Stealth +13
Str +9, Dex +5, Con +6, Int -2, Wis +6, Cha +2
Plant When it isn't in danger, the corpseroot spends 1 minute rooting to the earth, becoming planted in place. While the corpseroot is planted and immobile, creatures must actively Seek and succeed at a DC 36 Perception check (DC 40 in forests) to detect the corpseroot's true nature.
AC 21; Fort +14, Ref +9, Will +10
HP 350 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances bludgeoning 15, piercing 15; Weaknesses axe vulnerability, fire 15
Axe Vulnerability The Blood-Pear Tree takes 15 additional damage from axes.
Speed 20 feet
Melee [one-action] branch +17 [+12/+7] (reach 15 feet), Damage 3d12+17 bludgeoningMelee [one-action] root +17 [+13/+9] (agile, reach 20 feet, trip), Damage 3d8+17 bludgeoning plus GrabRanged [one-action] bloody pear +13 [+8/+3] (range increment 20 feet, splash), Damage 2d6+12 bludgeoning plus 2d6 bleed splash damageTake Root [one-action] (necromancy, primal) Frequency once per round; Requirements The Blood-Pear Tree has a creature grabbed or restrained; Effect The Blood-Pear Tree buries its roots into the creature, dealing 2d6+17 piercing damage (DC 21 basic Fortitude save). On a failure, the creature is enfeebled 1 (or increases the value by 1 if already enfeebled), and the corpseroot regains 15 HP. If this would make a creature enfeebled 5, the creature dies.