There is a Remastered version
here.
Awaken Animal
Ritual 6Legacy Content
Uncommon Divination Mental Source Core Rulebook pg. 409 4.0Cast 1 day;
Cost herbs, 1/5 the value on Table 7–1;
Secondary Casters 3
Primary Check Nature (master);
Secondary Checks Lore (any),
Society,
Survival Range 10 feet;
Target(s) 1 animal up to the level on Table 7-1
You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.
Table 7-1: Creature Creation Rituals
Creature Level | Spell Level Required | Cost |
-1 or 0 | 2 | 15 gp |
1 | 2 | 60 gp |
2 | 3 | 105 gp |
3 | 3 | 180 gp |
4 | 4 | 300 gp |
5 | 4 | 480 gp |
6 | 5 | 750 gp |
7 | 5 | 1,080 gp |
8 | 6 | 1,500 gp |
9 | 6 | 2,100 gp |
10 | 7 | 3,000 gp |
11 | 7 | 4,200 gp |
12 | 8 | 6,000 gp |
13 | 8 | 9,000 gp |
14 | 9 | 13,500 gp |
15 | 9 | 19,500 gp |
16 | 10 | 30,000 gp |
17 | 10 | 45,000 gp |
Critical Success The target’s Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it.
Success The target’s Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were worse and it becomes friendly to you for awakening it.
Failure You fail to awaken the target.
Critical Failure You accidentally awaken the target with a pure bestial hatred toward you. The target’s Intelligence, Wisdom, and Charisma modifiers increase to –2 if they were worse. It becomes hostile to you, attempting to destroy you.