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PFS StandardAnimate ObjectRitual 2

Uncommon Transmutation 
Source Core Rulebook pg. 409 4.0
Cast 1 day; Cost rare oils, see Table 7–1; Secondary Casters 1
Primary Check Arcana (expert); Secondary Checks Crafting
Range 10 feet; Target(s) 1 object
You transform the target into an animated object with a level up to that allowed by Table 7–1 and of a type corresponding to the object (so a broom would become an animated broom).

Table 7-1: Creature Creation Rituals

Creature LevelSpell Level RequiredCost
-1 or 0215 gp
1260 gp
23105 gp
33180 gp
44300 gp
54480 gp
65750 gp
751,080 gp
861,500 gp
962,100 gp
1073,000 gp
1174,200 gp
1286,000 gp
1389,000 gp
14913,500 gp
15919,500 gp
161030,000 gp
171045,000 gp

Critical Success The target becomes an animated object of the appropriate type. If it’s at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it doesn’t become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.
Success As critical success, except an animated object that doesn’t become your minion stays in place and attacks anyone that attacks it or tries to steal or move it, rather than following your command.
Failure You fail to create the animated object.
Critical Failure You create the animated object, but it goes berserk and attempts to destroy you.