All Creatures
Abilities | Monsters | NPCs


Amar

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite AmarCreature 7

Legacy Content

Unique NE Medium Human Humanoid 
Source The Enmity Cycle pg. 41
Perception +17; low-light vision
Languages Osiriani, Taldane
Skills Deception +15, Diplomacy +17, Medicine +13, Occultism +17, Performance +18, Society +15, Stealth +15
Str +2, Dex +4, Con +2, Int +4, Wis +2, Cha +5
Items +1 striking rapier, leather armor, lute
AC 25; Fort +13, Ref +19, Will +16
HP 120
Speed 25 feet
Melee [one-action] rapier +18 [+13/+8] (deadly d8, disarm, finesse), Damage 2d6+2+8 piercingOccult Spontaneous Spells DC 26, attack +18 (+4 dmg); 3rd agonizing despair, roaring applause, slow; 2nd dispel magic, false life, mirror image; 1st biting words, charm, fear; Cantrips (2nd) bullhorn, ghost sound, haunting hymn, light, summon instrument
Cruel Performance [two-actions] (occult, evil, sonic) Frequency once per day; Effect The bard makes cruel, cutting comments that draw blood. All enemies within 30 feet take 7d6 slashing damage (DC 26 basic Fortitude save).