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Meitremar

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

MeitremarCreature 3

Legacy Content

Unique CE Medium Human Humanoid 
Source Rusthenge pg. 56
Male human cultist of Xar-Azmak
Perception +4
Languages Abyssal, Aklo, Common, Thassilonian, Varisian
Skills Arcana +4, Crafting +4, Deception +6, Diplomacy +6, Intimidation +6, Occultism +4, Religion +5
Str +2, Dex +1, Con +0, Int +2, Wis +1, Cha +4
Items +1 striking pick, rusted (broken) breastplate, tarnished silver religious symbol (Xar-Azmak), wand of create food, wand of restoration, Horn of Rust (page 60), key to chest in area E2
AC 15; Fort +6, Ref +3, Will +9
HP 42
Speed 20 feet
Melee [one-action] pick +5 [+0/-5] (fatal d10), Damage 2d6+2 piercingDivine Spontaneous Spells DC 17, attack +9; 2nd enlarge, ghoulish cravings, harm, sudden blight (3 slots); 1st bane, command, fear, heal (×2); Cantrips (2nd) acid splash, divine lance, guidance, light, shield, sigil
Demonic Bloodline Spells DC 17, 1 Focus Point; 2nd glutton's jaw
Rituals; 2nd create undead, inveigle
Reach Spell [one-action] (metamagic) If Meitremar's next action this turn is to Cast a Spell that has a range, he increases that spell's range by 30 feet (or increases the range of a touch spell to 30 feet).Signature Spell Meitremar can heighten heal spells freely