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PFS StandardGnome Bard

Being a bard allows a gnome a wonderful excuse to constantly travel and see new places while simultaneously creating wonderful things. Occasionally, these bards have a reputation for inappropriate or socially critical performances.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Gnome BardCreature 1

Small Gnome Humanoid 
Source Monster Core pg. 172
Perception +7; low-light vision
Languages Common, Fey, Gnomish
Skills Acrobatics +5, Deception +7, Diplomacy +5, Intimidation +7, Performance +7, Stealth +5
Str +1, Dex +3, Con +1, Int +1, Wis +2, Cha +4
Items dagger, musical instrument (handheld), sling (20 bullets)
AC 16; Fort +5, Ref +7, Will +9
HP 16
Gnomish Shift [reaction] (primal, teleportation) Trigger The gnome bard would take damage; Effect The gnome bard gains resistance 2 to the triggering damage and teleports to an adjacent space.
Speed 25 feet
Melee [one-action] dagger +8 [+4/+0] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2 piercingRanged [one-action] sling +8 [+3/-2] (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoningOccult Spontaneous Spells DC 19, attack +11; 1st charm, command (4 slots); Cantrips (1st) courageous anthem, daze, figment, message, prestidigitation, summon instrument
Do a Jig [one-action] (auditory, incapacitation, occult, mental) the gnome bard plays a ditty that inspires dance. One creature within 30 feet must make a Will saving throw DC 19.
Success the target is unaffected.
Failure The target must waste 1 action on its next turn dancing.
Critical Failure The target must waste 2 actions on its next turn dancing.

All Monsters in "Gnome"

NameLevel
Gnome Bard1
Umbral Gnome Rockwarden5
Umbral Gnome Scout1
Umbral Gnome Warrior2

Gnome

Source Monster Core pg. 172
Gnomes are known for being creative and curious. They stand at around 3 feet tall, and their vivid personalities match their naturally vivid hair and eye color. Gnomes possess a natural connection to their ancestral home, the First World. They crave adventure and new experiences to fight off an ancestry-wide affliction known as the Bleaching. Gnomes who fail to dream and innovate begin to slowly lose their color and fall into a deep depression.

A notable subgroup of gnomes called umbral gnomes typically have gray or brown skin with a stony texture, and thin, pale hair or bald pates. Umbral gnomes are most numerous in the Darklands, where they go by the name drathnelar. Umbral gnomes often attribute these physical changes to the gnome deity regarded as the first of their kind, Nivi Rhombodazzle. Nivi was a surface gnome who traveled deep into the Darklands and was ultimately rewarded with demigodhood when she exchanged a particular gemstone with the dwarven deity, Torag. Nivi is immune to the Bleaching, and umbral gnomes are often immune or resistant to it as well.

Sidebar - Additional Lore Bet On It

Many gnomes love the trill that comes with gambling and betting. These bets do not need to be money related for a gnome to enjoy either. A gnome may place bets with interesting items, teaching new skills, or even public embarrassment on the line.

Sidebar - Additional Lore Few Friends Below

Most creatures who dwell in the Darklands are sinister and ruthless. While umbral gnomes are not, those who seek their aid should remember that they don't welcome strangers with open arms. In the brutal Darklands, such traits are seized upon by its denizens and treated as much as weaknesses as they are strengths.