General Hazards | Adventure-Specific Hazards

Ghostly ChoirHazard 6

Source Gamemastery Guide pg. 78
Complexity Simple
Stealth DC 20 (expert)
Description A choir of lost souls rises out of the floor, singing an eerie chant that terrifies its listeners and buffets their bodies with walls of sound.
Disable DC 28 Performance (trained) to disrupt the song’s resonance with another tune or DC 28 Religion (trained) to ritually silence the spirits
Profane Chant (auditory, emotion, enchantment, fear, mental, occult) Trigger A creature moves within 10 feet of the section of floor from which the choir can arise; Effect The choir rises, and its song deals 4d8+18 mental damage to non-evil creatures within 30 feet of the souls’ spectral forms. Affected creatures must each attempt a DC 24 Will save.

Critical Success The creature is unaffected.
Success The creature takes half damage and becomes frightened 1.
Failure The creature takes full damage and becomes frightened 2.
Critical Failure The creature takes double damage. It also becomes frightened 3 and fleeing for 1 round.