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Hillstomper

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

HillstomperCreature 11

Legacy Content

Unique N Huge Animal 
Source Kingmaker Adventure Path pg. 114
Variant mammoth
Perception +10; low-light vision, scent (imprecise) 30 feet
Languages Common
Skills Athletics +14, Diplomacy +8, Intimidation +8, Survival +10
Str +8, Dex +1, Con +5, Int +2, Wis +2, Cha +2
AC 20; Fort +11, Ref +5, Will +10; +2 status to saves vs. cold
HP 200
Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.
Speed 45 feetVariant mammoth
Melee [one-action] tusk +13 [+8/+3] (reach 15 feet), Damage 3d8+14 piercingMelee [one-action] trunk +13 [+8/+3] (reach 15 feet), Effect grabbing trunkMelee [one-action] foot +13 [+8/+3] (reach 10 feet), Damage 2d10+14 bludgeoningDual Tusks [one-action] The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.Grabbing Trunk A Medium or smaller creature hit by the mammoth's trunk is grabbed. If the mammoth moves, it can bring the grabbed creature along with it.Trample [three-actions] Large or smaller, foot, DC 17