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PFS StandardGreater Shadow

Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.

Recall Knowledge - Undead (Religion): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Greater ShadowCreature 7

CE Medium Incorporeal Undead 
Source Bestiary pg. 289
Perception +14; darkvision
Languages Necril
Skills Acrobatics +16, Stealth +20
Str -5, Dex +5, Con +0, Int +0, Wis +2, Cha +4
AC 24; Fort +11, Ref +18, Will +15
HP 75; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 10 (except force, ghost touch, or positive; double resistance against non-magical); Weaknesses light vulnerability
Light Vulnerability An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.
Speed fly 30 feet
Melee shadow hand +18 [+13/+8] (finesse, magical), Damage 2d10+6 negativeDivine Innate Spells DC 25; 2nd darkness (at will)
Shadow Spawn When a creature’s shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the greater shadow that created it. This shadow spawn doesn’t have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.Slink in Shadows The greater shadow can Hide or end its Sneak in a creature’s or object’s shadow.Steal Shadow (divine, necromancy) Requirement The greater shadow hit a living creature with a shadow hand Strike on its previous action. Effect The greater shadow pulls at the target’s shadow, making the creature enfeebled 2 (or enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature’s enfeebled value to 3 or more, the target’s shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.

All Monsters in "Shadow"

Greater Shadow7


Source Bestiary pg. 289
The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.

Shadow Variants

Source Pathfinder #183: Field of Maidens pg. 73 While the vast majority of shadows are humanoid in shape, shadows can appear in different forms, such as those of predatory animals or terrifying beasts. Sometimes called feral shadows, these shadows are often more animalistic and aggressive than humanoid-shaped shadows. In addition, some variant shadows have the following alternate rules that adjust the shadow stat block. These changes don't adjust the shadow's level.

Darting Shadows

Some shadows have taken their ability to hide in shadows to a greater level, shifting from one shadow to another with supernatural ease. Darting shadows gain the following ability.

Shadow Hop (magical, teleportation) Requirements The shadow is in an area of dim light; Effect The shadow teleports from its space to a clear space it can see that is in dim light or darkness within 60 feet. A shadow using this ability is slowed 1 for 1 round after arriving at its destination.

Possessing Shadows

Some greater shadows develop the coveted ability to possess a body. Only greater shadows can become possessing shadows, and they can't use Slink in Shadows or Steal Shadow while using Inhabit.

Inhabit The shadow attempts to possess an adjacent undead corporeal creature. This has the same effect as the possession spell, except the shadow doesn't have a physical body, so it's unaffected by the spell's restriction.

Shadow Thief

Some shadows gain the ability to handle objects. A shadow thief can't use Slink in Shadows or Steal Shadow while using Shadow Touch.

Shadow Touch The shadow Interacts with a simple physical object, such as picking up a book or opening a door (it can't manipulate a complicated object, like a lock). It can't carry more than a single physical object of up to 2 Bulk. It must use Shadow Touch to keep its hold on the item each turn, or it drops the item at the end of its turn.

Sidebar - Locations Shadow Locations

Shadows might lurk in any dimly lit area—a corner in a crumbling ruin, a room lit by flickering candles, or a shaded forest at dusk. They travel to and from the Shadow Plane, though it is unclear if they do so via their own magic or by aligning themselves with a more powerful being capable of such planar shifting.