Rules Index | GM Screen | Player's Guide


Chapter 8: Playing the Game / Hit Points, Healing, and Dying / Hit Points

Fast Healing and Regeneration

Source Player Core pg. 410
A creature with fast healing or regeneration regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits. Its dying condition can’t increase to a value that would kill it (this stops most creatures from going beyond dying 3) as long as its regeneration is active. If it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn.