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Corrupted Priest

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Corrupted Priest Creature 3

Legacy Content

Unique NE Medium Human Humanoid 
Source Pathfinder #151: The Show Must Go On pg. 39
Human hermit
Perception +8
Languages Common
Skills Diplomacy +4, Gozreh Lore +5, Nature +6, Religion +6, Survival +6
Str +1, Dex +0, Con +1, Int +1, Wis +4, Cha +2
Wild Empathy The corrupted priest can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.
Items wooden religious symbol of Gozreh defaced with demonic runes, gray robes, leather armor, trident
AC 14; Fort +5, Ref +2, Will +8
HP 45
Roiling Mind [reaction] Trigger The corrupted priest is targeted by an effect with the mental trait or that requires a Will save; Effect The hermit's mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes 3d8 mental damage (DC 17 basic Will save).
Speed 25 feet
Melee [one-action] trident +7 [+2/-3] (fatal d10, thrown 20 feet), Damage 2d8+1 piercingPrimal Prepared Spells DC 17, spell attack +9; 2nd barkskin, flaming sphere, summon elemental; 1st fear, heal, spider sting, summon animal; Cantrips (2nd) light, produce flame, stabilize, tanglefoot
Demonic Strength Corrupted priests deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the priest is using it (both the extra weapon damage die and the fatal trait have already been included above).