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Basiri, Wellspring Keeper

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 49
Unspecific Lore: DC 47
Specific Lore: DC 44

Elite | Normal | Weak
Proficiency without Level

Basiri, Wellspring KeeperCreature 19

Legacy Content

Unique NE Large Aquatic Skeleton Undead 
Source Pathfinder #186: Ghost King's Rage pg. 38
Perception +14; darkvision, true seeing
Languages Common, Draconic, Necril, Sphinx; telepathy 100 feet, tongues
Skills Acrobatics +12, Athletics +18, Bardic Lore +16, Deception +13, Diplomacy +13, Intimidation +13, Occultism +14, Religion +14
Str +10, Dex +4, Con +4, Int +6, Wis +6, Cha +5
Bardic Lore Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.
Items third eye
AC 21; Fort +12, Ref +12, Will +18
HP 400 (negative healing); Immunities death effects, disease, paralyze, poison, unconscious; Resistances cold 20, electricity 20, fire 20, piercing 20, slashing 20
Speed 35 feet, swim 40 feet
Melee [one-action] claw +17 [+13/+9] (agile), Damage 4d8+18 slashingOccult Innate Spells DC 22; 9th dispel magic; 5th locate; 4th clairaudience (at will), clairvoyance (at will), read omens (at will), remove curse (at will), ventriloquism (at will); Cantrips (9th) detect magic, read aura; Constant (9th) tongues, true seeing
Rituals DC 22; 7th legend lore; 6th commune
Aquatic Assault [one-action] Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time.Harness Wellspring [one-action] Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th level: spirit blast or spirit song.Wellspring Guardian Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a DC 22 Will save or be affected by spirit blast (9th).