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Blade Magus

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Blade MagusCreature 12

Legacy Content

Uncommon LE Medium Human Humanoid 
Source Pathfinder #190: The Choosing pg. 60
Human magus
Perception +20
Languages Common, Draconic, Thassilonian
Skills Arcana +25, Athletics +24, Society +23, Survival +22
Str +5, Dex +2, Con +2, Int +4, Wis +3, Cha +0
Items +1 scale mail, +1 striking halberd, moderate healing potion, spellbook (contains all prepared spells), steel-colored bird feather token
AC 33; Fort +19, Ref +19, Will +22
HP 215
Attack of Opportunity [reaction] Capture Magic [reaction] Trigger The Blade magi succeeds at a save against a foe's harmful spell, or a foe fails a spell attack roll against the Blade magi with a harmful spell; Effect The Blade magi enters their Arcane Cascade. If the Blade magi is already in Arcane Cascade, they gain a +2 status bonus to damage from Arcane Cascade until the end of their next turn.
Speed 25 feet
Melee [one-action] halberd +25 [+20/+15] (magical, reach, versatile S), Damage 2d10+2+11 piercingArcane Prepared Spells DC 32, attack +24 (+4 dmg); 6th baleful polymorph, chain lightning; 5th dispel magic, vampiric touch; 3rd haste, true strike; Cantrips (6th) acid splash, mage hand, prestidigitation, ray of frost, shield
Magus Focus Spells DC 32, 1 Focus Point (+4 dmg); 6th thunderous strike
Arcane Cascade [one-action] (concentrate, stance) Requirement The Blade magi can enter this stance if their most recent action was to Cast a Spell or make a Spellstrike, but the Blade magi can remain in the stance even if they no longer meet the requirements; Effect When the Blade magi enters this stance and at the beginning of each of their turns while in it, the Blade magi gains 5 temporary Hit Points. While in this stance, the Blade magi's melee Strikes gain the arcane trait, deal an extra 2 force damage, and deal 4 splash force damage to foes adjacent to the target.Spellstrike [two-actions] The Blade magi channels a spell into a melee Strike to deliver a magically charged attack. The Blade magi casts acid splash, ray of frost, or vampiric touch. The effects of the spell don't occur immediately but are imbued into the Blade magi's attack instead. The Blade magi makes a melee Strike, which gains the arcane trait. The spell is coupled with the attack, using the Blade magi's attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for their multiple attack penalty, but the penalty isn't applied until after the magus has completed the Spellstrike. After using Spellstrike, the Blade magi can't do so again until they recharge this ability as a single action, which has the concentrate trait. The Blade magi also recharges their Spellstrike when they cast thunderous strike.