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Azi

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite AziCreature 9

Legacy Content

LE Medium Human Humanoid 
Source Pathfinder #176: Lost Mammoth Valley pg. 54
Female human necromancer
Perception +21
Languages Common, Draconic, Hallit, Necril
Skills Arcana +15, Deception +18, Diplomacy +18, Intimidation +20, Religion +16
Str +0, Dex +3, Con +2, Int +1, Wis +4, Cha +4
Items staff of necromancy
AC 26; Fort +16, Ref +17, Will +20
HP 117
Speed 25 feet
Melee [one-action] staff +17 [+12/+7] (magical, two-hand d8), Damage 1d6+2 bludgeoningDivine Spontaneous Spells DC 28, attack +20 (+4 dmg); 4th air walk, boneshaker, enervation, talking corpse (4 slots); 3rd bind undead, blindness, false life, vampiric touch (4 slots); 2nd bone spray (NUL), dispel magic, false life, sudden blight (4 slots); 1st bane, fear, harm, ray of enfeeblement (4 slots); Cantrips (4th) chill touch, daze, detect magic, forbidding ward, guidance
Sorcerer Bloodline Spells DC 28, 2 Focus Points (+4 dmg); 4th drain life, undeath's blessing
Bloodline Magic When Azi casts bind undead, drain life, false life, harm, talking corpse, or undeath's blessing, either Azi gains temporary Hit Points equal to the spell's level for 1 round, or a target takes 1 negative damage per spell level (if the spell already deals initial negative damage, combine this with the spell's initial damage before determining weaknesses and resistances).Reach Spell [one-action] (metamagic) Azi can extend the range of her spells. If the next action Azi uses is to Cast a Spell that has a range, increase that spell's range by 30 feet. If the spell normally has a range of touch, Azi extends its range to 30 feet.