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Formian Mageslayer

Grim, twisted formians forced into existence through the machinations of the King of Biting Ants, formian mageslayers are created for the express purpose of neutralizing and destroying enemy spellcasters. Wired to never sleep, mageslayers are tortured hunters and guardians whose only relief is found in tearing apart the magic and flesh of spellcasters who oppose the King of Biting Ants. Formian mageslayers have wings resembling those of dragonflies and longer, sleeker bodies than most formians.

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Formian MageslayerCreature 15

Legacy Content

Rare LN Medium Formian Mutant 
Source Pathfinder #173: Doorway to the Red Star pg. 83
Perception +31; darkvision, scent (imprecise) 30 feet, tremorsense 60 feet
Languages Akitonian, Formian
Skills Acrobatics +26, Arcana +30, Nature +28, Occultism +30, Religion +28, Stealth +26, Survival +26
Str +5, Dex +8, Con +5, Int +9, Wis +7, Cha +5
Disrupting Aura (abjuration, aura, primal) 30 feet. Formian mageslayers are surrounded by an aura of disruptive energy that disperses magical energy and makes spellcasting difficult for their enemies. Whenever an enemy creature within the aura attempts to Cast a Spell or Activate a magic item, they must roll a DC 5 flat check; on a failed check, the spell or activation is lost and the action is wasted. Free action activations disrupted by this aura can't be attempted again until the start of the activating creature's next turn.
Hive Mind (divination, primal) Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian from the same hive mind, a formian worker gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one formian is aware of a combatant, all members of the hive mind within range are aware of it.
AC 36; Fort +23, Ref +26, Will +28
HP 220; Immunities sleep; Resistances sonic 15, spell resistance
Spell Resistance A formian mageslayer takes 15 fewer damage from any arcane or primal spell that causes damage, and 10 less damage from any divine or occult spell that causes damage.Shred Spell [reaction] (abjuration, primal) Trigger A creature within the formian mageslayer's disrupting aura that the formian mageslayer can see succeeds at a DC 5 flat check to Cast the Spell in the aura; Effect The mageslayer attempts to unravel the spell's magic and attempts to counteract the spell. They use their Arcana modifier as their counteract modifier with a counteract level of 8. If the formian mageslayer succeeds, they counter the spell and use the dispersed energy to gain a number of temporary Hit Points equal to twice the spell's level for 1 minute. If the formian mageslayer critically fails this counteract check, their disrupting aura deactivates for 1 minute.
Speed 30 feet, fly 30 feet
Melee [one-action] claw +30 [+26/+22] (agile, finesse), Damage 3d10-2+13 slashing plus 3d6 persistent mental damage and stupefying touchRanged [one-action] acid spit +30 [+25/+20] (range 60 feet), Damage 3d6-2+8 acid plus 3d6-2 persistent acid damageStupefying Touch (abjuration, curse, primal) A creature damaged by a mageslayer's claw Strike must succeed at a DC 35 Will save. The creature becomes stupefied 2 for 1 round on a failure. On a critical failure, the creature is stupefied 2 for 1 hour.

All Monsters in "Formian"

NameLevel
Formian Mageslayer16
Formian Queen17
Formian Worker1

Formian

Source Pathfinder #173: Doorway to the Red Star pg. 82
Formians resemble unusually large ants with an insectile humanoid's upper torso. More powerful or influential formians are physically larger; common formian workers are roughly the height of a gnome, while the largest formians, such as taskmasters and queens, rival a giant in size.

Formian society is a strict matriarchy. Though each hive's queen is theoretically independent and her rule absolute, allegiances are common, and less powerful hives often (grudgingly) defer to more powerful matriarchs.

Sidebar - Additional Lore Formian Characteristics

Formians are insectile creatures with ant-like qualities, typically members of hive minds ruled by queens. Formians have significant genetic diversity, with each type of formian intentionally bred with features and characteristics appropriate to the functions needed by their hive. Formians have their own language based on scent glands and complex clicking sounds created with their mandibles that are difficult for most humanoids to emulate. A non-formian who learns the language can understand it, but without the biological organs to exude the proper pheremones or make the correct clicking sounds, speaking it for such creatures is generally limited to only the most basic of concepts.

Sidebar - Related Creatures Other Formians

The formians presented here represent only a subset of the total variety of formians that can be encountered. The other most prevalent types consist of formian warriors, who constitute the bulk of a hive's guards; both they and the workers obey the orders and commands of the formian taskmasters. The formian queen herself is often served by formian myrmarches, a sort of aristocratic class in a formian hive.

Sidebar - Additional Lore The Hiveless

Formians sometimes find themselves without a hive to call home and are forced to endure life in the wilds or among the citizens of a non-formian society. Only the most stubborn, fortunate, or unusually self-aware of these hiveless formians last long without the support of their hive, but those who do often become quite powerful after adapting to unfamiliar cultures or fending for themselves in inhospitable lands.