Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Main List | Advanced Options | Animal Specializations | Unique Companions


There is a Legacy version here.

PFS StandardBat

Source Player Core pg. 207
Your companion is a particularly large bat, such as a giant bat.
Size Small
Melee [one-action] jaws (finesse), Damage 1d6 piercing
Melee [one-action] wing (agile, finesse), Damage 1d4 slashing
Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha +0
Hit Points 6
Skill Stealth
Senses echolocation 20 feet (the bat can use hearing as a precise sense within this range), low-light vision
Speed 15 feet, fly 30 feet
Support Benefit Your bat flaps around your foes' arms and faces, getting in the way of their attacks. Until the start of your next turn, creatures in your bat's reach that you damage with Strikes take a –1 circumstance penalty to their attack rolls.
Advanced Maneuver Wing Thrash

Wing Thrash [two-actions]

Source Player Core pg. 207
The bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty only increases after all the attacks have been made.