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PFS StandardPsychopomp Eidolon

Legacy Content

Eidolon Monitor Psychopomp 
Source Secrets of Magic pg. 66 1.1
Your eidolon is a psychopomp, a creature whose sworn duty is to usher souls safely to the afterlife and maintain the courts of the dead. Psychopomp eidolons have a variety of appearances, but since they often traffic with mortals, their form typically includes an elaborate mask. You and your psychopomp eidolon share an important fate together, whether it relates directly to your own soul or to a mission that will somehow protect the souls of others.
Tradition Divine
Alignment must be true neutral
Home Plane The Boneyard
Size Medium
Suggested Attacks beak (piercing), claw (slashing), fist (bludgeoning), jaws (piercing), unarmed attacks shaped like a weapon
Scribe of the Dead Str 12, Dex 18, Con 12, Int 14, Wis 12, Cha 10; +1 AC (+4 Dex cap)
Soul Guardian Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 8; +2 AC (+3 Dex cap)
Skills Intimidation, Religion
Senses darkvision
Languages Requian
Speed 25 feet
Eidolon Abilities Initial spirit touch; Symbiosis hidden watcher; Transcendence spirit taker

Spirit Touch

Your eidolon's attacks possess a psychopomp's ability to harm the living and the dead. Your eidolon's unarmed Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal an extra 1 negative damage to living creatures and an extra 1 positive damage to undead.

Hidden Watcher7th

Your eidolon can render both of you unseen. Once per hour, it can cast invisibility targeting you, them, or both of you at once. If the spell targeted both of you, the spell ends for both of you if either of you uses a hostile action.

Spirit Taker17th

Your eidolon is particularly capable when it comes to handling bodiless spirits and putting undead to their final rest. Your eidolon can see incorporeal creatures inside of solid objects and can attack them with Strikes without penalty; an incorporeal creature in a solid object that takes damage from your eidolon's Strike is expelled from the object to the nearest available space, moving closer to your eidolon if possible.

Additionally, your eidolon can target or affect a creature projecting its consciousness (such as via project image) or possessing another creature, even if its body is elsewhere, though your eidolon must know about the possession or projection and choose to do so.

Finally, the spirit of an undead destroyed by your eidolon's Strikes is sent directly to the Boneyard for judgment; an undead with an ability to avoid such a fate automatically, such as a ghost's rejuvenation, can attempt a counteract check against your spell DC to return via that ability as normal. In that case, it uses its Will save modifier as its counteract modifier.