All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


PFS StandardCantrip DeckItem 1+

Legacy Content

Evocation Magical 
Source Secrets of Magic pg. 181 1.1
Usage held in 1 hand; Bulk
In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.

Activate [one-action] or more (envision, Interact); Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.

PFS StandardCantrip Deck (5-Pack)Item 1

Source Secrets of Magic pg. 181 1.1
Price 5 gp
This pack contains 5 cards of a single common cantrip (such as light).

PFS StandardCantrip Deck (Full Pack)Item 1

Source Secrets of Magic pg. 181 1.1
Price 20 gp
This pack contains 24 cards—one of each cantrip in the Core Rulebook.

Acid splash, chill touch, dancing lights, daze, detect magic, disrupt undead, divine lance, electric arc, forbidding ward, ghost sound, guidance, know direction, light, mage hand, message, prestidigitation, produce flame, ray of frost, read aura, shield, sigil, stabilize, tanglefoot, telekinetic projectile