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Fafnheir

Fafnheir is the fabled Father of Linnorms. He's larger than all other linnorms on Golarion, with a length of 60 feet and a weight upwards of 10 tons. Fafnheir is a clever and powerful creature, worthy of the fear of all people in the Lands of the Linnorm Kings.

Recall Knowledge - Dragon (Arcana): DC 58
Unspecific Lore: DC 56
Specific Lore: DC 53

Elite | Normal | Weak
Proficiency without Level

FafnheirCreature 24

UniqueCEGargantuanDragon
Source Monsters of Myth pg. 28
Perception +38; darkvision, scent (imprecise) 120 feet, true seeing
Languages Aklo, Common, Draconic, Skald, Sylvan
Skills Acrobatics +40, Arcana +35, Athletics +48, First World Lore +40, Intimidation +45, Nature +35, Saga Lands Lore +35, Stealth +40, Survival +40
Str +12, Dex +9, Con +12, Int +4, Wis +9, Cha +9
AC 51; Fort +42, Ref +36, Will +38; +1 status to all saves vs. magic
HP 500, regeneration 20 (deactivated by cold iron); Immunities curse, electricity, fire, paralyzed, sleep; Weaknesses cold iron 20
Curse of the Woeful Wyrd (curse, primal) When a creature slays Fafnheir, it becomes home to his soul, which slowly emerges from his killer's body. The creature must attempt a DC 52 Will save or become doomed 2 (doomed 1 on a success, unaffected on a critical success). Unless the creature critically succeeded at the saving throw, each day the doomed value increases by 1. If the creature dies while suffering the curse of the woeful wyrd, its corpse explodes in a 60-foot burst with the effect of Blasting Breath. Fafnheir is immediately returned to life in the nearest available space to the corpse with full Hit Points and no conditions. Even an indirect slaying usually still allows Fafnheir to curse the soul of his slayer through the metaphysical link between them.
Enormous Fafnheir takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 60 feet long.
Extra Reactions Fafnheir gains 2 reactions at the start of each of his turns.
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 45
Attack of Opportunity Tail only.
Spit Boiling Blood Trigger A creature within 60 feet damages Fafnheir; Effect Fafnheir spits blood at the creature. It must immediately attempt a Fortitude save against boiling blood.
Speed 50 feet, burrow 25 feet, fly 160 feet, swim 80 feet; freedom of movement
Melee jaws +44 [+39/+34] (magical, reach 25 feet), Damage 4d12+26 piercing plus boiling bloodMelee claw +44 [+40/+36] (agile, magical, reach 25 feet), Damage 4d10+22 slashingMelee horns +44 [+39/+34] (deadly d12, magical, reach 25 feet), Damage 4d12+26 bludgeoningMelee tail +44 [+40/+36] (agile, magical, reach 30 feet), Damage 4d10+22 bludgeoning plus Improved GrabPrimal Innate Spells DC 45; 10th plane shift (at will; only to the First World or the Material Plane), spell turning (at will); Constant (10th) freedom of movement, true seeing
Blasting Breath (electricity, evocation, fire, primal) Fafnheir exhales a cataclysmic firestorm laced with lightning and hurricane-strength winds, dealing 20d6 fire damage in a 90-foot cone (DC 48 basic Reflex save). Additionally, Fafnheir deals 10d6 additional electricity damage to one creature within the area of Blasting Breath of Fafnheir's choice, determined by the same basic Reflex save. Creatures in the area must also attempt a DC 48 Fortitude save to resist the powerful winds and deafening thunderclaps of the breath. Creatures that fail experience the effects of gust of wind, affecting Large or smaller creatures as normal. Finally, creatures that fail their Fortitude save become deafened for 1 minute (permanently deafened on a critical failure).Boiling Blood (fire, poison) Saving Throw DC 48 Fortitude; Maximum Duration 10 rounds; Stage 1 6d8 fire damage and drained 1 (1 round); Stage 2 6d10 fire damage and drained 2 (1 round); Stage 3 6d12 fire damage and drained 3 (1 round)Furious Frenzy Fafnheir makes two claw Strikes and one Strike with his jaws, horns, or tail, in any order.