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Sarkorian Wolf

To survive living in the Worldwound, Sarkorian wolves developed defenses against the Abyss. They've become symbols for Mendevian crusaders who struggled to adapt to the world after the war ended.

Recall Knowledge - Animal (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Sarkorian WolfCreature 1

Legacy Content

N Medium Animal 
Source Travel Guide pg. 99
Perception +7; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +7
Str +2, Dex +4, Con +1, Int -4, Wis +2, Cha -2
AC 15; Fort +6, Ref +9, Will +5
HP 24; Resistances evil 5
Speed 35 feet
Melee [one-action] jaws +9 [+4/-1], Damage 1d6+2 piercing plus KnockdownPack Attack The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.

All Monsters in "Wolf"

NameLevel
Dire Wolf3
Sarkorian Wolf1
Wolf1

Wolf

Source Bestiary pg. 334
Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.

Sidebar - Related Creatures Wolf Packs

Wolf packs claim and defend large swaths of territory, which they regularly patrol in search of both prey and competitors. It takes a pack roughly 10 days to cover the entire breadth of its territory, which can stretch for miles in any direction but usually adheres to natural terrain. Wolves keep claim over their territories by marking trees with their scent and howling to keep other packs away. If these warnings prove insufficient to drive off potential competitors, the pack attacks the intruders directly