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Albino Giant Bat

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Albino Giant BatCreature 5

Legacy Content

N Large Animal 
Source Crown of the Kobold King pg. 108
Variant giant bat
Perception +15; echolocation (precise) 40 feet, low-light vision
Skills Acrobatics +12, Athletics +12, Stealth +12
Str +5, Dex +3, Con +4, Int -4, Wis +4, Cha -2
Echolocation A bat can use its hearing as a precise sense at the listed range.
AC 22; Fort +15, Ref +12, Will +11
HP 72
Wing Thrash [reaction] Trigger An adjacent enemy damages the giant bat. Effect The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.
Speed 15 feet, fly 30 feet
Melee [one-action] fangs +14 [+9/+4], Damage 2d8+7 slashingMelee [one-action] wing +14 [+10/+6] (agile), Damage 2d4+7 piercing

All Monsters in "Bat"

NameLevel
Albino Giant Bat5
Giant Bat2
Vampire Bat Swarm1

Bat

Source Bestiary pg. 39
A wide range of bats dwell throughout the world. Most of these nocturnal animals are harmless insectivores, but deadly breeds of vampire bats and oversized bats the size of horses pose much more significant threats to adventurers.

Sidebar - Locations Bat Locations

Vampire bat swarms roost in colonies wherever they can find shelter from weather, light, and predators, favoring caves, trees, and narrow gorges. Giant bats prefer to dwell in smaller numbers in deep caves, abandoned mines, or the attics of abandoned buildings. Even larger species dwell in the deeper regions of the Darklands, where they are often used as mounts, or even ritualistically slaughtered and then animated as specialized undead guardians of eerie underground cities and nations.