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Appendix 2: Kingdoms

Gaining Kingdom Experience

Source Kingmaker Adventure Path pg. 540
A kingdom gains experience (XP) by claiming hexes, reaching milestones that occur during the course of a campaign, enduring random kingdom events, or converting surplus RP at the end of a Kingdom turn.

Hex Claim XP Awards

Source Kingmaker Adventure Path pg. 540
Each time a kingdom claims a hex, it earns 10 kingdom XP. If this hex is lost at a later date, the kingdom does not lose the XP earned from claiming it. Conversely, if the kingdom reclaims a lost hex, it does not gain XP from reclaiming it.

Milestone XP Awards

Source Kingmaker Adventure Path pg. 540
As the kingdom grows, the kingdom gains XP the first time it reaches a milestone. These XP awards are given only once, the first time each milestone is attained.

Kingdom Milestone XP Awards

XP AwardMilestone
40Claim your first Landmark
40Claim your first Refuge
40Establish your first village
40Reach kingdom Size 10
60Establish diplomatic relations for the first time
60Expand a village into your first town
60All eight leadership roles are assigned
60Reach kingdom Size 25
80Establish your first trade agreement
80Expand a town into your first city
80Reach kingdom Size 50
80Spend 100 RP during a Kingdom turn
120Expand a city into your first metropolis
120Reach kingdom Size 100

Event XP Awards

Source Kingmaker Adventure Path pg. 540
A kingdom earns 30 XP for experiencing a random event or more for a Story event, regardless of the event's outcome.

Surplus RP XP Awards

Source Kingmaker Adventure Path pg. 540
Any RP remaining unspent at the end of a Kingdom turn is converted into XP at a ratio of 1 to 1 (see Step 3: Apply Kingdom XP).